PENGEMBANGAN MEDIA SAINS BERBASIS GAME EDUKASI YANG DIINTEGRASIKAN DENGAN SITUS FACEBOOK PADA MATERI TATA SURYA

Tomy Arifin, 0913022022 (2015) PENGEMBANGAN MEDIA SAINS BERBASIS GAME EDUKASI YANG DIINTEGRASIKAN DENGAN SITUS FACEBOOK PADA MATERI TATA SURYA. Fakultas Keguruan dan Ilmu Pendidikan, Universitas Lampung.

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1. ABSTRAK.pdf

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3. PERSETUJUAN.pdf

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4. PENGESAHAN.pdf

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5. PERNYATAAN.pdf

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10. DAFTAR ISI.pdf

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6. RIWAYAT HIDUP.pdf

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7. PERSEMBAHAN.pdf

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8. MOTTO.pdf

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9. SANWACANA.pdf

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11. BAB I.pdf

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12. BAB II.pdf

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13. BAB III.pdf

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14. BAB IV.pdf
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15. BAB V.pdf

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16. DAFTAR PUSTAKA.pdf

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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)

Penelitian ini bertujuan untuk menciptakan media sains berbasis game edukasi yang diintegrasikan dengan situs facebook pada materi tata surya SMP kelas VIII, serta untuk mengetahui kemenarikan, kemudahan dan efektifitas media sains berbasis game edukasi yang diintegrasikan dengan situs facebook. Model penelitian pengembangan ini menggunakan model pengembangan Instruksional termodifikasi dengan tahap-tahap berikut: analisis kebutuhan, identifikasi sumberdaya, identifikasi spesifikasi produk, pengembangan produk, uji internal, uji eksternal, dan produksi. Hasil penelitian menunjukkan bahwa media sains berbasis game edukasi menarik dengan skor rata-rata kelas sebesar 3,05, mudah dengan skor 3,00, bermanfaat dengan skor 3,15. Hasil uji keefektifan menunjukkan, 85% siswa mencapai standar kriteria ketuntasan minimal yang ditetapkan, sehingga media dinyatakan efektif untuk digunakan sebagai media belajar. This study aimed to create a media science based on education game that was integrated by facebook site on solar system’s material of junior high school class VIII, as well as to determine the attractiveness, easiness, and effectiveness of media science based on educational game that was integrated with facebook. The research development model is modified instructional development model with the following phases: requirements analysis, resource identification, identification of product specifications, product development, internal testing, external testing, production. The results showed that media science based on education game is attractive with average score 3.05 , easy with score 3.00, and useful with 3.15. Based on the results of effectiveness test, 85% of students achieve a minimum standard of completeness specified criteria, it indicated that media science as a results of development was effective to use as learning media. Kata kunci : Media sains, Game Edukasi, Situs Facebook, Tata surya.

Jenis Karya Akhir: Skripsi
Subyek:
> LC Special aspects of education
> QC Physics
Program Studi: FKIP > Prodi Pendidikan Fisika
Pengguna Deposit: 4676028 . Digilib
Date Deposited: 30 Jun 2015 08:03
Terakhir diubah: 30 Jun 2015 08:03
URI: http://digilib.unila.ac.id/id/eprint/10645

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