PENINGKATAN KETERAMPILAN SOSIAL DAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN METODE BERMAIN PERAN (ROLE PLAYING)

MARZIUS INSANI, 1323031045 (2015) PENINGKATAN KETERAMPILAN SOSIAL DAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN METODE BERMAIN PERAN (ROLE PLAYING). Fakultas Keguruan dan Ilmu Pendidikan, Universitas Lampung.

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Abstract

ABSTRAK Tujuan penelitian ini adalah meningkatkan keterampilan sosial dan hasil belajar siswa dengan metode bermain peran (role playing). Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK). Penelitian tindakan dilaksanakan di SD Negeri 1 Gedung Gumanti Kabupaten Pesawaran dengan subyek penelitian siswa kelas V semester ganjil tahun pelajaran 2014/2015. Penelitian dilaksanakan dalam tiga siklus. Teknik pengumpulan data menggunakan teknik lembar observasi, lembar wawancara, dan tes. Data dianalisis secara deskriptif kualitatif. Hasil penelitian keterampilan sosial siswa mengalami peningkatan dari sebelum tindakan siklus sebesar 37,5%, setelah tindakan siklus III meningkat menjadi 86% dan rata-rata hasil belajar siswa mengalami peningkatan dari sebelum tindakan siklus sebesar 43,5, setelah tindakan siklus III meningkat menjadi 82,5. Kesimpulannya metode bermain peran dapat dikemas menjadi pembelajaran yang sangat menarik oleh siswa sehingga dapat mengasilkan tujuan pembelajaran yang diinginkan salah satunya adalah keterampilan sosial dan hasil belajar siswa. Kata kunci: bermain peran, hasil belajar, keterampilan sosial ABSTRACT The aims of this research were improving of social skill and students achievement by using role play method. The method which was used in this research was class room action research. This research was conducted at SDN 1 Gedung Gumanti, Pesawaran and subject research was students of grade V in the first semester in academic year 2014/2015. This research was conducted in 3 cycle. Data collecting technique used observation sheet, interview, and test the analysis of the data used qualitative descriptive. The result showed that social skill of the students improved before cycle was 37,5%, after treatments in cycle III improved 86%, and average of student score had improvement from 43,5 before cycling, and 82,5 after treatment in cycle III. In short, role play method could be used as an interesting learning method for students so that it could be achieved the goal in learning like social skill and students achievement. Key words : role play, achievement, social skill

Item Type: Other
Subjects: L Education > L Education (General) = Pendidikan
Divisions: FKIP > Prodi Magister Pendidikan IPS
Depositing User: 6797354 . Digilib
Date Deposited: 23 Dec 2015 01:41
Last Modified: 23 Dec 2015 05:52
URI: http://digilib.unila.ac.id/id/eprint/16132

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