Shirtha El Rusyda, 1013042064 (2014) TEACHING VOCABULARY THROUGH PICTIONARY GAME TO FIRST GRADE STUDENTS OF SMP AL-KAUTSAR BANDAR LAMPUNG. Fakultas Keguruan dan Ilmu Pendidikan, Universitas Lampung.
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OUT COVER.pdf Download (26Kb) | Preview |
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IN COVER.pdf Download (112Kb) | Preview |
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ADMISSION.pdf Download (525Kb) | Preview |
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APPROVAL.pdf Download (572Kb) | Preview |
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SURAT PERNYATAAN.pdf Download (308Kb) | Preview |
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TABLE OF CONTENTS.pdf Download (87Kb) | Preview |
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ACKNOWLEDGEMENTS.pdf Download (61Kb) | Preview |
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CURRICULUM VITAE.pdf Download (37Kb) | Preview |
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DEDICATION.pdf Download (46Kb) | Preview |
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LIST OF APPENDICES.pdf Download (80Kb) | Preview |
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LIST OF TABLES.pdf Download (76Kb) | Preview |
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MOTTO.pdf Download (69Kb) | Preview |
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CHAPTER I.pdf Download (105Kb) | Preview |
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CHAPTER II.pdf Download (159Kb) | Preview |
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REFERENCES.pdf Download (144Kb) | Preview |
Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)
ABSTRAK BAHASA INDONESIA Tujuan penelitian ini adalah menemukan prestasi kosakata siswa setelah diajarkan melalui permainan pictionary, dan mendeskripsikan proses pelaksanaan permainan pictionary dalam pengajaran kosakata. Penelitian ini merupakan penelitian kualitatif dan kuantitatif. Penelitian ini diterapkan kepada murid kelas satu SMP Al-Kautsar Bandar Lampung. Satu kelas dipilih sebagai sample penelitian. Data diperoleh melalui tes kosakata dan observasi, dan diolah menggunakan Repeated Measures t-test di SPSS 17.0 dengan tingkat signifikan 0.05. Hasil analisis data menunjukan bahwa terdapat perbedaan prestasi kosakata siswa yang signifikan setelah penerapan permainan pictionary. Nilai rata-rata pretest dan posttest siswa meningkat 24 poin setelah penerapan permainan pictionary. Peneliti juga menemukan bahwa hasil t-value adalah 7.199 dan t-table adalah 2.056. Jadi, dapat disimpulkan bahwa terdapat kenaikan prestasi kosakata siswa yang signifikan setelah pelaksanaan permainan pictionary. Selanjutnya, berdasarkan data observasi, penerapan permainan pictionary membuat siswa menikmati proses belajar dan pengulangan kosakata. Selain itu, penerapan permainan pictionary tidak hanya meningkatkan motivasi siswa untuk mengingat dan memahami arti kosakata, namun juga membuat mereka menjadi pemecah masalah; pelajar yang aktif dan independen; dan pelajar yang kreatif. Selain itu, mereka bisa berguru dan belajar dari sesama teman, dan menciptakan interaksi yang baik dengan teman mereka. ABSTRACT BAHASA INGGRIS The purposes of this research are to find out students’ vocabulary achievement after being taught by using Pictionary Game, and to describe the process of the implementation of Pictionary Game in teaching vocabulary. The research was qualitative, and quantitative one. This research was conducted to the first grade students of SMP Al-Kautsar Bandar Lampung. One class was chosen as the sample of the research. In collecting the data, the researcher used vocabulary test, and observation. The data were analyzed by using Repeated Measures T-test in SPSS 17.0 with significant level of 0.05. The result of the research showed that there is a significant difference of the students’ vocabulary achievement after the implementation of Pictionary Game. The students’ mean score of pretest and posttest increased 24 points after the implementation of Pictionary Game. Furthermore, the researcher found that the T-value is 7.199 and T-table is 2.056. Thus, it can be concluded that the students’ vocabulary achievement significantly increased after the implementation of Pictionary Game. Moreover, based on the observation, the implementation of Pictionary Game could bring the enjoyment to the students during the process of learning and reviewing vocabulary. Additionally, the implementation of Pictionary Game does not only boost students’ motivation to memorize and understand the meaning of vocabulary, but also influences the students to be the problem-solvers, to be active and independent learners, and helps them to be creative thinking learners. Furthermore, the students could also teach and learn from each other, and form good interaction with their friends.
Jenis Karya Akhir: | Skripsi |
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Subyek: | |
Program Studi: | FKIP > Prodi Bahasa Inggris |
Pengguna Deposit: | 1367966 . Digilib |
Date Deposited: | 03 Dec 2014 03:24 |
Terakhir diubah: | 03 Dec 2014 03:24 |
URI: | http://digilib.unila.ac.id/id/eprint/5535 |
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