PERANCANGAN DAN IMPLEMENTASI AUGMENTED REALITY PEMANTAU JADWAL RUANG KELAS MENGGUNAKAN MARKER BASED TRACKING

AYUNA KINTANI , 1415061010 (2019) PERANCANGAN DAN IMPLEMENTASI AUGMENTED REALITY PEMANTAU JADWAL RUANG KELAS MENGGUNAKAN MARKER BASED TRACKING. FAKULTAS TEKNIK, UNIVERSITAS LAMPUNG.

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Abstrak

Di jurusan Teknik Elektro umumnyamengetahui jadwal perkuliahan melalui siakad atau papan mading. Namun karena adanya hari libur, penyesuaian jadwal, dosen yang memiliki kendala terjadi perubahan jadwal yang telah ditetapkan. Jika informasi jadwal perkuliahan yang berubah bisa disematkan pada lokasi yang sebenarnya, hal ini berguna membantu mahasiswa untuk mengetahui pemakaian ruang kelas. Sehingga dibangun perancangan dan implementasi augmented reality pemantau jadwal ruang kelas menggunakan marker based tracking. AR merupakan penambahan realitas yang menggabungkan objek dunia nyata dengan dunia maya 2D (dua dimensi) maupun 3D (tiga dimensi) dari tempat yang sama. Mahasiswa menggunakan web virtual reality untuk mengakses marker yang telah disematkan informasi jadwal perkuliahan. Metode yang digunakan dalam penelitian ini adalah user experience. Terdapat beberapa tahapan dalam user experience yaitu requirement gathering, alternative design, prototyping, evalution. Pengujian sistem menggunakan user acceptance test (UAT) dan diterima oleh mahasiswa sebanyak 84 sistem dinyatakan efektif, 69 sistem dinyatakan efisien. Sistem dapat menyajikan informasi jadwal perkuliahan yang sedang digunakan berbasis lokasi ruangan. Kata kunci : augmented reality, web virtual reality, user experience,ruangkelas   It generally knows the schedule of lectures through Academic Website System or bulletin boards in Department of Electrical Engineering in University of Lampung. However, due to holidays, adjustments to the schedule, lecturers who have problems occur the changes in the schedule have been set. If the changed lecture schedule information can be pinned to the actual location, this is useful to help students to know whether the classrooms are free or are being used. Therefore, it is important to the design and implementation of augmented reality classroom monitoring using marker based tracking. AR is the addition of reality that combines real-world objects with 2D (two-dimensional) and 3D (three-dimensional) virtual worlds from the same place. Students use virtual reality web to access markers that have been pinned on lecture schedule information. The used method in this study is user experience. There are several stages in user experience, they are requirements gathering, alternative design, prototyping, evaluation. The system testing using user acceptance test (UAT) and by students as many as 84 systems declared effective, 69 systems declared efficient. The system can present class schedule information that is being used based on the location of the room. Keywords: augmented reality, virtual reality web, user experience, classroom

Tipe Karya Ilmiah: Skripsi
Subyek: 000 Ilmu komputer, pengetahuan & sistem
600 Teknologi
Program Studi: Fakultas Teknik > Prodi Teknik Informatika
Depositing User: 2018083557 . Digilib
Date Deposited: 04 Nov 2019 06:54
Last Modified: 04 Nov 2019 06:54
URI: http://digilib.unila.ac.id/id/eprint/59633

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