INCREASING EFL LEARNERS' VOCABULARY ACHIEVEMENT OF THE FIRST GRADE STUDENTS AT SMAN 7 BANDAR LAMPUNG USING DIGITAL FLASHCARD BASED GAMES

Varra Helga Adrea, Patricia (2023) INCREASING EFL LEARNERS' VOCABULARY ACHIEVEMENT OF THE FIRST GRADE STUDENTS AT SMAN 7 BANDAR LAMPUNG USING DIGITAL FLASHCARD BASED GAMES. FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN, UNIVERSITAS LAMPUNG.

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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)

The aim of the research was to find out there was a significant increase of the students’ vocabulary achievement after the implementation of digital flashcard based games. The research was quantitative approach. The design used was one group pre-test and post-test. The sample consisted of 35 students in class X-4 of SMA Negeri 7 Bandar Lampung. The instrument was vocabulary test. The data were in the form of scores taken from the pre-test and post-test. The results showed that the students’ vocabulary score gain was 24.65 from 59.35 in the pre-test to 84.00 in the post-test. The data were analysed by using Paired Sample t-test. The results showed that t-value score was 0.00 that means there was a significant increase of students’ vocabulary achievement since t-value < 0.05. The results of digital flashcard based games can make students interested in the teaching and learning process. It is because the media was easy to apply. It can be concluded that digital flashcard based games increased students' enthusiasm in learning vocabulary.

Jenis Karya Akhir: Skripsi
Subyek: 400 Bahasa > 407 Pendidikan, riset dan topik terkait tentang Bahasa
Program Studi: FKIP > Prodi Bahasa Inggris
Pengguna Deposit: 2308884102 . Digilib
Date Deposited: 19 Dec 2023 07:11
Terakhir diubah: 19 Dec 2023 07:11
URI: http://digilib.unila.ac.id/id/eprint/77654

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