?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=HUBUNGAN+KEBIASAAN+BERMAIN+GAME+ONLINE%0D%0ADENGAN+PERILAKU+BELAJAR+SISWA+KELAS%0D%0AV+SD+AL-KAUTSAR+BANDAR+LAMPUNG&rft.creator=WINDI+TRIKANTI+UTAMI%2C+1513053149&rft.subject=372+Pendidikan+dasar&rft.description=Masalah+dalam+penelitian+ini+adalah+rendahnya+tingkat+kemampuan+siswa+dalam%0D%0Amengetahui+dampak+bermain+game+online.+Tujuan+dalam+penelitian+ini+adalah%0D%0Auntuk+mengetahui+hubungan+antara+kebiasaan+bermain+game+online+dengan%0D%0Aperilaku+belajar+siswa+kelas+V+SD+Al-+Kautsar+Bandar+Lampung.+Metode+yang%0D%0Adigunakan+dalam+penelitian+ini+adalah+metode+deskriptif+dengan+jenis+penelitian%0D%0Akorelasional.+Populasi+dalam+penelitian+ini+adalah+siswa+kelas+V+SD+Al-+Kautsar%0D%0ABandar+Lampung+yang+pernah+bermain+game+online.+Teknik+pengumpulan+data%0D%0Adalam+penelitian+ini+menggunakan+kuesioner+dan+dokumentasi.+Berdasarkan+hasil%0D%0Auji+hipotesis+menggunakan+rumus+korelasi+product+moment+%2C+korelasi+antara+X%0D%0Adengan+Y+sebesar+0%2C728+bertanda+positif+dengan+kriteria+tinggi.+Terdapat%0D%0Ahubungan+kebiasaan+bermain+Game+online+dengan+perilaku+belajar+siswa+kelas+V%0D%0Adi+Sekolah+Dasar+Al-kautsar+Bandar+Lampung.%0D%0AKata+kunci%3A+bermain+game+online%2C+perilaku+belajar.%0D%0AThe+problem+in+this+research+was+the+student%E2%80%99s+low+ability+to+learn+correctly%0D%0Aabout+the+effects+of+online+games.+The+purpose+of+this+research+was+to+knowing%0D%0Arelationship+between+the+habit+of+playing+online+games+with+academic+progress%0D%0Astudent+in+elementary+school+Al-Kautsar+Bandar+Lampung.+The+method+used+in%0D%0Athis+research+is+descriptive+method+with+the+type+of+correlational+research.+The%0D%0Apopulation+in+this+study+were+online+games+student+class+V+in+elementary+school%0D%0AAl-Kautsar+Bandar+Lampung.+The+data+is+collected+with+questionnaire+and%0D%0Adocumentation.+The+results+of+hypothesis+testing+using+the+product+moment%0D%0Acorrelation+formula+and+t+test+obtained+r+co+unt+%3D+0.728+which+means+positive+and%0D%0Ahigh+standard.+So+that%2C+which+means+there+is+a+positive+and+significant%0D%0Arelationship+between+the+habit+of+playing+online+games+with+academic+progress%0D%0Astudent+in+elementary+school+Al-+Kautsar+Bandar+Lampung.%0D%0AKeywords%3A+academic+progress%2C+game+online&rft.publisher=FAKULTAS+ILMU+KEGURUAN+DAN+ILMU+PENDIDIKAN&rft.date=2019&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F59603%2F1%2FABSTRAK-ABSTRACT.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F59603%2F2%2FSKRIPSI%2520FULL.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F59603%2F3%2FSKRIPSI%2520TANPA%2520BAB%2520PEMBAHASAN.pdf&rft.identifier=++WINDI+TRIKANTI+UTAMI%2C+1513053149++(2019)+HUBUNGAN+KEBIASAAN+BERMAIN+GAME+ONLINE+DENGAN+PERILAKU+BELAJAR+SISWA+KELAS+V+SD+AL-KAUTSAR+BANDAR+LAMPUNG.++FAKULTAS+ILMU+KEGURUAN+DAN+ILMU+PENDIDIKAN%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F59603%2F