creators_name: Reny Widyanti, 1923022018 creators_id: renywidyanti02@gmail.com type: thesis datestamp: 2022-05-13 02:19:55 lastmod: 2022-05-13 02:19:55 metadata_visibility: show title: PENGEMBANGAN E-MODULE BERBANTUAN AUGMENTED REALITY TERINTEGRASI STEM UNTUK MELATIHKAN KETERAMPILAN BERPIKIR KREATIF SISWA ispublished: pub subjects: 370 subjects: 530 full_text_status: restricted abstract: ABSTRAK PENGEMBANGAN E-MODULE BERBANTUAN AUGMENTED REALITY TERINTEGRASI STEM UNTUK MELATIHKAN KETERAMPILAN BERPIKIR KREATIF SISWA Oleh Reny Widyanti Penelitian ini bertujuan untuk mengembangkan e-module berbantuan augmented reality terintegrasi STEM yang valid, praktis, dan efektif untuk melatihkan keterampilan berpikir kreatif siswa. Penelitian ini menggunakan metode R&D dengan desain pengembangan model ADDIE yang terdiri dari lima tahapan yaitu analyze, design, development, implementation, dan evaluation. Instrumen pengumpulan data yang digunakan meliputi angket analisis kebutuhan, angket uji validitas, angket uji keterlaksanaan, instrumen soal yang sudah diuji kevalidannya, lembar observasi ketercapaian keterampilan berpikir kreatif, dan respon siswa terhadap keefektifan emodule berbantuan augmented reality terintegrasi STEM. Hasil penelitian menunjukkan bahwa e-module hasil pengembangan valid, praktis, dan efektif digunakan dalam proses pembelajaran untuk melatihkan keterampilan berpikir kreatif siswa. Pada uji kevalidan yang telah dilakukan, e-module hasil pengembangan dinyatakan layak dengan kriteria sangat tinggi. Persentase kelayakan isi sebesar 89,17% dan konstruk sebesar 88,37%. Analisis angket keterbacaan diperoleh hasil persentase sebesar 89,17% dengan kategori keterbacaan sangat baik, analisis keterlaksanaan diperoleh rata-rata persentase sebesar 84,44% hal ini mengindikasikan bahwa e-module yang dikembangkan praktis. Keefektifan dilihat dari adanya peningkatan nilai N-gain sebesar 0,66 dengan kategori sedang, uji statistik Independent Paired T test diperoleh nilai signifikansi <0,05 dan analisis hasil respon siswa disimpulkan bahwa lebih dari 50% kelompok siswa memberikan respon positif bahawa e-module yang telah dikembangkan efektif untuk melatihkan keterampilan berpikir kreatif siswa. Kata Kunci: Augmented Reality, E-module, Keterampilan Berpikir Kreatif, STEM. ABSTRACT DEVELOPMENT OF E-MODULE ASSIST BY AUGMENTED REALITY INTEGRATED STEM TO TRAIN STUDENTS' CREATIVE THINKING SKILLS By Reny Widyanti This study aims to develop an e-module assisted by augmented reality integrated STEM that is valid, practical, and effective in training student’s creative thinking skills. This research uses the R&D method with the ADDIE model development design consisting of five stages, namely analyze, design, development, implementation, and evaluation. The data collection instruments used include a needs analysis questionnaire, validity test questionnaire, implementation test questionnaire, instrument questions that have been tested for validity, observation sheet for the achievement of creative thinking skills, and student responses to the effectiveness of emodule assisted augmented reality integrated with STEM. The results showed that the e-module developed was valid, practical, and effectively used in the learning process to train student’s creative thinking skills. In the validity test that has been carried out, the developed e-module is declared feasible with very high criteria. The percentage of content feasibility is 89.17% and construct is 88.37%. The readability questionnaire analysis obtained a percentage result of 89.17% with a very good readability category, the implementation analysis obtained an average percentage of 84.44%. This indicates that the e-module developed is practical. The effectiveness can be seen from the increase in the N-gain value of 0.66 in the medium category, the Independent Paired T test obtained a significance value of <0.05 and the analysis of students responses concluded that more than 50% of the students group gave a positive response that the e-module which has been developed effectively to training students' creative thinking skills. Keywords: Augmented Reality, Creative Thinking Skills, E-module, STEM date: 2021 date_type: published institution: Universitas Lampung department: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN thesis_type: masters citation: Reny Widyanti, 1923022018 (2021) PENGEMBANGAN E-MODULE BERBANTUAN AUGMENTED REALITY TERINTEGRASI STEM UNTUK MELATIHKAN KETERAMPILAN BERPIKIR KREATIF SISWA. Masters thesis, Universitas Lampung. document_url: http://digilib.unila.ac.id/61010/3/Abstrak%20-%20Reny%20Widyanti.pdf document_url: http://digilib.unila.ac.id/61010/4/TESIS%20FULL%20RENY%20WIDYANTI%20-%20Reny%20Widyanti.pdf document_url: http://digilib.unila.ac.id/61010/2/TESIS%20FULL%20TANPA%20PEMBAHASAN%20RENY%20WIDYANTI%20-%20Reny%20Widyanti.pdf