?url_ver=Z39.88-2004&rft_id=1813053039&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=PENGARUH+PENGGUNAAN+GADGET+DAN+GAME+ONLINE%0D%0ATERHADAP+PERILAKU+SOSIAL+PESERTA+DIDIK+KELAS%0D%0AIV+SD+SE-GUGUS+INTI+II+KECAMATAN+KEMILING%0D%0A%0D%0A&rft.creator=YULIANTIKA+%2C+DINDA+&rft.subject=370+Pendidikan&rft.description=Masalah+dalam+penelitian+ini+adalah+rendahnya+perilaku+sosial+peserta+didik+kelas%0D%0AIV+SD+Se-Gugus+Inti+II+Kecamatan+Kemiling.+Tujuan+penelitian+ini+untuk%0D%0Amengetahui+pengaruh+penggunaan+gadget+dan+game+online+terhadap+perilaku%0D%0Asosial+peserta+didik.+Jenis+penelitian+ini+adalah+kuantitatif+dengan+metode%0D%0Apenelitian+ex-post+facto.+Populasi+penelitian+berjumlah+310+peserta+didik+dan%0D%0Asampel+penelitian+berjumlah+76+peserta+didik.+Teknik+pengambilan+sampel%0D%0Amenggunakan+simple+random+sampling.+Teknik+pengambilan+data+menggunakan%0D%0Aangket%2Fkuesioner+dan+studi+dokumen+dan+teknik+analisis+data+menggunakan+rumus%0D%0Aregresi+linier+sederhana+dan+regresi+linier+berganda.+Hasil+penelitian+menunjukkan%0D%0Aterdapat+pengaruh+positif+dan+signifikan+penggunaan+gadget+dan+game+online%0D%0Aterhadap+perilaku+sosial+peserta+didik+dengan+diperoleh+Fhitung%3D13%2C46+yang%0D%0Aditunjukkan+dengan+koefisien+korelasi+sebesar+0%2C5191+atau+korelasi+berkategori%0D%0Asedang+dan+koefisien+determinasi+(R%0D%0A)+yang+diperoleh+sebesar+0.2695+yang%0D%0Amempunyai+arti+bahwa+penggunaan+gadget+dan+game+online+telah+memberikan%0D%0Apengaruh+26%2C95%25+terhadap+perilaku+sosial+peserta+didik+dan+73%2C05%25+sisanya%0D%0Adipengaruhi+oleh+variabel+lain+yang+tidak+diteliti.%0D%0A%0D%0AKata+kunci%3A+gadget%2C+game+online%2C+perilaku+sosial%0D%0A+%0D%0A2%0D%0A++%0D%0AThe+problem+in+this+research+was+the+low+social+behavior+of+fourth+grade%0D%0Aelementary+school+students+in+the+cluster+II+Kemiling+sub-district.+This+study%0D%0Aaimed+to+determine+the+effect+of+using+gadgets+and+online+games+on+the+social%0D%0Abehavior+of+students.+The+type+of+this+research+was+quantitative+with+ex-post+facto%0D%0Aresearch+methods.+The+research+population+consisted+of+310+students+with+a%0D%0Asample+of+76+students.+Sampling+was+done+by+using+simple+random+sampling.%0D%0AData+was+taken+by+using+questionnaires+and+document+studies.+The+data+analysis%0D%0Atechnique+used+was+a+simple+linear+regression+and+multiple+linear+regression%0D%0Aanalysis.+The+results+revealed+that+there+was+a+positive+and+significant+influence%0D%0Aon+the+use+of+gadgets+and+online+games+on+the+social+behavior+of+students.+This%0D%0Awas+evidenced+by+Fcount%3D13.46+with+a+correlation+coefficient+of+0.5191+or%0D%0Amoderate+category+and+a+coefficient+of+determination+(R%0D%0A)+of+0.2695+which+means%0D%0Athat+the+use+of+gadgets+and+online+games+has+an+influence+of+26.95%25+on+the+social%0D%0Abehavior+of+students%2C+the+remaining+73%2C05%25+was+influenced+by+other+variables+not%0D%0Aexamined.%0D%0A%0D%0AKeywords%3A+gadgets%2C+online+games%2C+social+behavior+%0D%0A2%0D%0A%0D%0A+&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN&rft.date=2022-05-27&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F64395%2F1%2FABSTRAK.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F64395%2F3%2FSKRIPSI%2520FULL.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F64395%2F2%2FSKRIPSI%2520TANPA%2520PEMBAHASAN.pdf&rft.identifier=++YULIANTIKA+%2C+DINDA+++(2022)+PENGARUH+PENGGUNAAN+GADGET+DAN+GAME+ONLINE+TERHADAP+PERILAKU+SOSIAL+PESERTA+DIDIK+KELAS+IV+SD+SE-GUGUS+INTI+II+KECAMATAN+KEMILING.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F64395%2F