?url_ver=Z39.88-2004&rft_id=1913033047&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=PENGEMBANGAN+MEDIA+PEMBELAJARAN+INTERAKTIF+BERBASIS%0D%0AAUTOPLAY+MEDIA+STUDIO+PADA+MATERI+TEORI+MASUK+DAN+%0D%0APENYEBARAN+ISLAM+DI+INDONESIA+KELAS+X+%0D%0ASMAN+14+BANDAR+LAMPUNG+&rft.creator=RENATA+%2C+FRADILA&rft.subject=370+Pendidikan&rft.subject=900+Sejarah+dan+Geografi&rft.description=Media+pembelajaran+merupakan+sarana+penting+yang+digunakan+oleh+pendidik%0D%0Auntuk+menyalurkan+pesan+atau+informasi+kepada+peserta+didik.+Perkembangan%0D%0Ateknologi+yang+semakin+canggih+menjadi+tuntutan+bagi+para+pendidik+untuk%0D%0Amengembangkan+media+pembelajaran.+Pengembangan+media+pembelajaran%0D%0Ainteraktif+berbasis+autoplay+media+studio+didasari+adanya+masalah+keterbatasan+dan%0D%0Apenggunaan+media+pembelajaran+interaktif+yang+terkesan+monoton+di+SMAN+14%0D%0ABandar+Lampung%2C+yaitu+guru+hanya+menggunakan+media+seperti+buku+paket+dan%0D%0Apowerpoint.+Permasalahan+pada+penelitian+ini+adalah+bagaimanakah+pengembangan%0D%0Amedia+pembelajaran+interaktif+berbasis+autoplay+media+studio+pada+materi+teori%0D%0Amasuk+dan+penyebaran+Islam+di+Indonesia+untuk+siswa+kelas+X+di+SMAN+14+Bandar%0D%0ALampung.+Adapun+tujuan+dari+penelitian+ini+adalah+untuk+mengembangkan+media%0D%0Apembelajaran+interaktif+berbasis+autoplay+media+studio+pada+materi+teori+masuk+dan%0D%0Apersebaran+Islam+di+Indonesia+kelas+X+di+SMAN+14+Bandar+Lampung.+Penelitian%0D%0Aini+menggunakan+model+pengembangan+ADDIE+yang+terdiri+dari+beberapa+tahapan%0D%0Ayaitu+analysis%2C+design%2C+development%2C+implementation%2C+evaluation.+Teknik%0D%0Apengumpulan+data+yang+digunakan+ialah+observasi%2C+wawancarea%2C+dan+angket.%0D%0AInstrumen+penelitian+pengembangan+yang+digunakan+untuk+mengumpulkan+data%0D%0Apenelitian+ini+ialah+angket+validasi+ahli+dan+angket+respon+siswa.+Berdasarkan+hasil%0D%0Apenelitian+dapat+disimpulkan+bahwa+media+pembelajaran+interaktif+berbasis%0D%0Aautoplay+media+studio+dikembangkan+dengan+beberapa+tahapan.+Hasil+validasi+ahli%0D%0Amateri+memperoleh+persentase+nilai+93%2C3%25+dengan+kategori+sangat+valid%2C+validasi%0D%0Aahli+media+memperoleh+persentase+nilai+91%2C4%25+dengan+kategori+sangat+valid%2C+dan%0D%0Ahasil+respon+siswa+terhadap+media+pada+saat+dilakukan+uji+coba+rata-rata%0D%0Amemperoleh+persentase+%3E85%25+dengan+kategori+sangat+positif.+Dengan+demikian%2C%0D%0Amedia+pembelajaran+ini+dinilai+sangat+valid+sehingga+sangat+layak+digunakan%0D%0Asebagai+media+pendukung+dalam+proses+pembelajaran+sejarah.+%0D%0A+%0D%0AKata+kunci%3A+Pengembangan%2C+Media%2C+Interaktif%2C+Autoplay+Media+Studio%2C+Sejarah.%0D%0A%0D%0A%0D%0A%0D%0A%0D%0A%0D%0A%0D%0A%0D%0A%0D%0AABSTRACT%0D%0A%0D%0ALearning+media+is+an+important+tool+used+by+educators+to+deliver+messages+or%0D%0Ainformation+to+students.+The+development+of+increasingly+sophisticated+technology%0D%0Ais+a+demand+for+educators+to+develop+learning+media.+The+development+of%0D%0Ainteractive+learning+media+based+on+autoplay+studio+media+requires+problems+with%0D%0Alimitations+and+the+use+of+history+learning+media+which+seems+monotonous+at+SMAN%0D%0A14+Bandar+Lampung%2C+namely+teachers+only+use+media+such+as+textbooks+and%0D%0Apowerpoint.+The+problem+in+this+research+is+how+to+develop+interactive+learning%0D%0Amedia+based+on+autoplay+media+studio+on+the+theory+of+entry+and+spread+of+Islam%0D%0Ain+Indonesia+for+class+X+at+SMAN+14+Bandar+Lampung.+The+purpose+of+this+research%0D%0Ais+to+develop+interactive+learning+media+based+on+autoplay+media+studio+on+the%0D%0Atheory+of+entry+and+spread+of+Islam+in+Indonesia+for+class+X+at+SMAN+14+Bandar%0D%0ALampung.+This+study+uses+the+ADDIE+development+model+which+consists+of+several%0D%0Astages%2C+namely+analysis%2C+design%2C+development%2C+implementation%2C+evaluation.+Data%0D%0Acollection+techniques+used+are+observation%2C+interviews%2C+and+questionnaires.+The%0D%0Adevelopment+research+instruments+used+to+collect+research+data+were+expert%0D%0Avalidation+questionnaires+and+student+response+questionnaires.+Based+on+the+results%0D%0Aof+the+study+it+can+be+concluded+that+interactive+learning+media+based+on+autoplay%0D%0Amedia+studio+was+developed+in+several+stages.+The+results+of+the+validation+of+the%0D%0Amaterial+experts+obtained+a+percentage+of+93.3%25+with+a+very+valid+category%2C+the+%0D%0Avalidation+of+media+experts+obtained+a+percentage+of+91.4%25+with+a+very+valid+%0D%0Acategory%2C+and+the+results+of+students'+responses+to+the+media+during+trials+carried%0D%0Aout+an+average+percentage+of+%3E+85%25.+very+positive+category.+Thus%2C+this+learning%0D%0Amedia+is+considered+very+valid+so+that+it+is+very+suitable+to+be+used+as+a+supporting%0D%0Amedia+in+the+history+learning+process.+%0D%0A%0D%0AKeywords%3A+Development%2C+Media%2C+Interactive%2C+Autoplay+Media+Studio%2C+History.&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+++&rft.date=2023-07-13&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F74395%2F1%2FABSTRAK.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F74395%2F2%2FSKRIPSI%2520FULL.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F74395%2F3%2FSKRIPSI%2520TANPA%2520BAB%2520PEMBAHASAN.pdf&rft.identifier=++RENATA+%2C+FRADILA++(2023)+PENGEMBANGAN+MEDIA+PEMBELAJARAN+INTERAKTIF+BERBASIS+AUTOPLAY+MEDIA+STUDIO+PADA+MATERI+TEORI+MASUK+DAN+PENYEBARAN+ISLAM+DI+INDONESIA+KELAS+X+SMAN+14+BANDAR+LAMPUNG.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F74395%2F