?url_ver=Z39.88-2004&rft_id=1957051002&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=ANALISIS+USER+EXPERIENCE+GAMES+DAN+STORYTELLING%0D%0ATERHADAP+EMPATI+MENGGUNAKAN+EMPATHY+ONLINE+TOOL&rft.creator=CINDY+%2C++&rft.subject=000+Ilmu+komputer%2C+informasi+dan+pekerjaan+umum&rft.subject=001+Ilmu+pengetahuan&rft.subject=500+ilmu+pengetahuan+alam+dan+matematika&rft.description=Empathy+Online+Tool+merupakan+suatu+tool+atau+alat+dalam+bentuk+media+online%0D%0Ayang+didedikasikan+untuk+dapat+memahami+emosi+(perasaan+dan+pikiran)+seorang%0D%0Apengguna+sebelum+hingga+setelah+mengakses+objek+video+games+dan+interactive%0D%0Astorytelling.+Penelitian+ini+bertujuan+untuk+menganalisis+user+experience+khususnya%0D%0Aempathy+experience+dalam+menentukan+jenis+media+atau+tool+yang+lebih+dapat%0D%0Amenstimulasi+empati+seorang+user+setelah+mengakses+suatu+objek.+Metode%0D%0Apenelitian+yang+digunakan+adalah+metode+kuantitatif+yang+menggunakan+instrumen%0D%0AIRI+(Interpersonal+Reactivity+Index)+dan+metode+kualitatif+yang+menggunakan%0D%0Apenilaian+terhadap+microblog+yang+ditulis+oleh+pengguna.+Berdasarkan+penelitian%0D%0Ayang+dilakukan%2C+dihasilkan+fitur+tambahan+terhadap+empathy+online+tool.+Penilaian%0D%0Ayang+dilakukan+dalam+penelitian+ini+terdiri+dari+lima+indikator%2C+yaitu+IRI+pretest%2C%0D%0AAffective+Reflection%2C+Emotion+Wheel%2C+Microblog%2C+dan+IRI+posttest.+Berdasarkan%0D%0Apenelitian+yang+telah+dilakukan%2C+telah+ditambahkan+fitur+berupa+Slider+Range+dan%0D%0AGeneva+Emotion+Wheel+dengan+menambahkan+source+code+pada+kode+program%0D%0Ayang+telah+dirancang+sebelumnya.+Berdasarkan+hasil+penilaian+pada+penelitian+ini%0D%0Adapat+disimpulkan+bahwa+pria+lebih+terstimulasi+oleh+games%2C+sedangkan+wanita%0D%0Alebih+terstimulasi+oleh+storytelling.+Dimana+hasil+persentase+penelitian+tersebut%0D%0Amenunjukkan+60%25+partisipan+memiliki+level+empathy+experience+yang+sama%0D%0Amelalui+bermain+games+%E2%80%98Path+Out%E2%80%99+maupun+mengakses+storytelling+%E2%80%98Brothers%0D%0AAcross+Borders%E2%80%99.%0D%0AKata+Kunci%3A+Empati%2C+Empathy+Online+Tool%2C+IRI+(Interpersonal+Reactivity+Index)%2C%0D%0AEmpathy+Experience.%0D%0A%0D%0AEmpathy+Online+Tool+is+a+tool+in+the+form+of+media+that+is+dedicated+to+being+able%0D%0Ato+understand+the+emotions+(feelings+and+thoughts)+of+a+user+before+and+after%0D%0Aaccessing+video+games+and+interactive+storytelling+objects.+This+study+aims+to%0D%0Aanalyze+user+experience%2C+especially+empathy+experience+in+determining+the+type+of%0D%0Amedia+or+tool+that+can+stimulate+a+user's+empathy+more+after+accessing+an+object.%0D%0AThe+research+method+used+is+a+quantitative+method+using+the+IRI+(Interpersonal%0D%0AReactivity+Index)+instrument+and+a+qualitative+method+using+an+assessment+of%0D%0Amicroblogs+written+by+users.+Based+on+the+research+conducted%2C+additional+features%0D%0Aare+produced+for+the+empathy+online+tool.+The+assessment+carried+out+in+this+study%0D%0Aincluded+five+indicators%2C+namely+the+IRI+pretest%2C+Affective+Reflection%2C+Emotion%0D%0AWheel%2C+Microblog%2C+and+IRI+posttest.+Based+on+the+research+that+has+been+done%2C%0D%0Afeatures+have+been+added+in+the+form+of+Slider+Range+and+Geneva+Emotion+Wheel%0D%0Aby+adding+source+code+to+the+previously+designed+program+code.+Based+on+the%0D%0Aresults+of+the+assessment+in+this+study%2C+it+can+be+concluded+that+men+are+more%0D%0Astimulated+by+games%2C+while+women+are+more+stimulated+by+storytelling.+Where+the%0D%0Apercentage+results+of+the+study+show+that+60%25+of+participants+have+the+same+level%0D%0Aof+empathy+experience+through+playing+the+game+'Path+Out'+and+accessing%0D%0Astorytelling+'Brothers+Across+Borders'.%0D%0AKeyword%3A+Empathy%2C+Empathy+Online+Tool%2C+IRI+(Interpersonal+Reactivity+Index)%2C%0D%0AEmpathy+Experience.&rft.publisher=FAKULTAS+MATEMATIKA+DAN+ILMU+PENGETAHUAN+ALAM&rft.date=2023-07-21&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F75309%2F1%2FABSTRAK.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F75309%2F2%2FSKRIPSI%2520FULL.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F75309%2F3%2FSKRIPSI%2520TANPA%2520BAB%2520PEMBAHASAN.pdf&rft.identifier=++CINDY+%2C+++(2023)+ANALISIS+USER+EXPERIENCE+GAMES+DAN+STORYTELLING+TERHADAP+EMPATI+MENGGUNAKAN+EMPATHY+ONLINE+TOOL.++FAKULTAS+MATEMATIKA+DAN+ILMU+PENGETAHUAN+ALAM%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F75309%2F