?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=THE+RELATIONSHIP+BETWEEN+VIDEO+GAME+EXPOSURE+AND%0D%0AVOCABULARY+COMPREHENSION+AMONG+SECOND+GRADE%0D%0ASTUDENTS+AT+SMAN+14+BANDAR+LAMPUNG%0D%0A&rft.creator=Mubamad+%2C+Ihsan+Aditya+&rft.subject=370+Pendidikan&rft.subject=400+Bahasa&rft.description=The+aim+of+this+research+is+to+asscss+the+development+ofstudents'+English%0D%0Alanguage+skills%2C+particularly+in+vocabulary+comprehension%2C+through+video+game%0D%0A%40xposure.+The+study+was+conducted+at+SMAN+14+Bandar+Lampung.+involving+36%0D%0Astudents+from+class+XI-1I.+Data+was+collected+using+a+yuestionnaire+and+a%0D%0Avocabulary+size+tcst.+A+guantitative+approach%2C+utilizing+the+correlation+method%2C%0D%0Awas+employed+to+analyze+the+collected+data.%0D%0AThe+resultso+f+the+guestionnaire+revealed+that+18students+hadthe+highestlevel+o+f%0D%0AVideo+game+exposure.+12+studenis+had+a+medium+level%2C+and+6+students+had+the%0D%0Alowesi+level+of+exposure.+The+vocabulary+size+test+showed+that+17+students+scored%0D%0Athe+highest+in+comprehension.+1S+students+had+good+scores%2C+3+students+scored%0D%0Asatisfactorily%2C+andi+1+student+soored+low.+The+analysis+and+statistical+calculations%0D%0Aimdicated+a+correlation+coefficieni+(rxy)+o+f+0.421%2C+demonstrating+a+positive+of%0D%0Arelationship+betwcen+vxdco+gamc+cxposuc+and+students%22+vocabulary%0D%0Acomprehension+skills.+This+positive+relationship+of+this+two+variables+suggests+that%0D%0Ahigher+video+game+exposure+is+associated+with+better+vocabulary+comprehension%0D%0Aamongthe+secondgradestudentsat+SMAN1+4+Bandar+Lampung.%0D%0Ala+conclusion%2C+vocabulary+comprehension+plays+a+vital+role+in+language%0D%0Aproficiency%2C+and+language+teachers+must+priontize+vocabulary+leaming+in+their%0D%0Ainstructional+practices.+By+embracing+innovaive+approaches%2C+such%0D%0Aincorporating+video+games%2C+educators+can+effectively+support+students+in%0D%0A%40xpanding+their+vocabulary+Knowledge+to+meetthe+demanda+of+English+language%0D%0Aleaming.%0D%0AKeywords%3A+Correlation+analysis%2C+English+language+skills.+Educational+research%2C%0D%0AExposure+levels%2C+Vocabulary+comprehension%2C+Video+games%2C+Vocabulary+size+test%2C%0D%0A%40uantitative+approach.&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+&rft.date=2024-06-11&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F81541%2F1%2Fopen%255B1%255D&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F81541%2F2%2Fopen%255B1%255D&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F81541%2F3%2Fopen%255B1%255D&rft.identifier=++Mubamad+%2C+Ihsan+Aditya+++(2024)+THE+RELATIONSHIP+BETWEEN+VIDEO+GAME+EXPOSURE+AND+VOCABULARY+COMPREHENSION+AMONG+SECOND+GRADE+STUDENTS+AT+SMAN+14+BANDAR+LAMPUNG.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F81541%2F