?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=PENGARUH+PENGGUNAAN+MEDIA+PEMBELAJARAN+BERBASIS%0D%0AGAMIFICATION+TERHADAP+KEMAMPUAN+PEMECAHAN%0D%0A%0D%0AMASALAH+MATEMATIS+KELAS+IV+DI%0D%0AUPT+SD+NEGERI+1+SUMBERAGUNG&rft.creator=VERA+%2C+PUJI+ASTUTI+Z&rft.subject=370+Pendidikan&rft.subject=372+Pendidikan+dasar&rft.description=Masalah+penelitian+ini+adalah+rendahnya+kemampuan+pemecahan+masalah+matematis+peserta%0D%0Adidik+kelas+IV+karena+pendidik+belum+menggunakan+media+pembelajaran+interaktif.%0D%0APenelitian+ini+bertujuan+untuk+mengetahui+adanya+pengaruh+dan+perbedaan+penggunaan%0D%0Amedia+pembelajaran+berbasis+Gamification+terhadap+kemampuan+pemecahan+masalah%0D%0Amatematis+kelas+IV+SD.+Metode+penelitian+yang+digunakan+dalam+penelitian+ini%0D%0Amenggunakan+metode+eksperimental+dengan+desain+penelitian+yaitu+pretest-posttest+only%0D%0Acontrol+group+design.+Penentuan+sampel+penelitian+menggunakan+teknik+sampling+jenuh+atau%0D%0Atotal+sampling+yang+termasuk+dalam+non-probability+sampling.+Teknik+analisis+data%0D%0Amenggunakan+uji+normalitas+dan+uji+homogenitas.+Teknik+pengumpulan+data+menggunakan%0D%0Ates%2C+wawancara%2C+dan+dokumentasi.+Pengujian+hipotesis+menggunakan+regresi+linier+sederhana%0D%0Adan+uji-t+menunjukkan+hasil+yang+positif+sehingga+dapat+disimpulkan+bahwa+penggunaan%0D%0Amedia+pembelajaran+berbasis+Gamification+memiliki+pengaruh+dan+perbedaan+terhadap%0D%0Akemampuan+pemecahan+masalah+matematis+kelas+IV+UPT+SD+Negeri+1+Sumberagung.%0D%0A%0D%0AKata+kunci%3A+Gamification%2C+kemampuan+pemecahan+masalah+matematis%0D%0A%0D%0A%0D%0AThe+problem+of+this+study+is+the+low+mathematical+problem+solving+ability+of+fouth+grade%0D%0Astudents+because+adecators+have+not+used+learning+media+interaktif.+This+study+aims+to%0D%0Adetermine+the+effect+and+differences+in+the+use+of+Gamification-based+learning+media+on%0D%0Amathematical+problem+solving+skills+of+grade+IV+UPT+SD+Negeri+1+Sumberagung.+The%0D%0Aresearch+method+used+in+this+study+used+an+experimental+method+with+a+research+design%2C%0D%0Anamely+pretest-posttest+only+control+group+design.+Determination+of+the+research+sample%0D%0Ausing+saturated+sampling+technique+or+total+sampling+which+is+included+in+non-probability%0D%0Asampling.+Data+analysis+techniques+using+normality+test+and+homogeneity+test.+Data%0D%0Acollection+techniques+using+test%2C+interviews%2C+and+documentation.+Hypothesis+testing+using%0D%0Asample+linier+regression+and+t-test+show+positive+results+so+that+it+can+be+concluded+that+the%0D%0Ause+of+Gamification-based+learning+media+has+an+influence+and+difference+on+the%0D%0Amathematical+problem+solving+ability+of+class+IV+UPT+SD+Negeri+1+Sumberagung.%0D%0A%0D%0AKeyword%3A+Gamification%2C+mathematical+problem+solving+ability&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN&rft.date=2024-07-23&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F84273%2F1%2FABSTRAK%2520VERA%2520PUJI%2520ASTUTI%2520Z%2520-%2520verapuji%2520astuti.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F84273%2F2%2FSKRIPSI%2520LENGKAP_VERA%2520PUJI%2520ASTUTI%2520Z_NO%2520LAMPIRAN%2520-%2520verapuji%2520astuti.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F84273%2F3%2FSKRIPSI%2520LENGKAP_VERA%2520PUJI%2520ASTUTI%2520Z_TANPA%2520PEMBAHASAN%2520-%2520verapuji%2520astuti.pdf&rft.identifier=++VERA+%2C+PUJI+ASTUTI+Z++(2024)+PENGARUH+PENGGUNAAN+MEDIA+PEMBELAJARAN+BERBASIS+GAMIFICATION+TERHADAP+KEMAMPUAN+PEMECAHAN+MASALAH+MATEMATIS+KELAS+IV+DI+UPT+SD+NEGERI+1+SUMBERAGUNG.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F84273%2F