TY - THES ID - eprints8519 UR - http://digilib.unila.ac.id/8519/ A1 - Sutrisno, 1323011026 Y1 - 2015/03/23/ N2 - ABSTRAK Penelitian bertujuan untuk (1) mendeskripsikan kondisi dan potensi pengembangan model pembelajaran berbasis e-learning (2) mendeskripsikan portal e-learning;(3) menganalisis efektivitas e-learning; (4) menganalisis efisiensi;(5) menganalisis kemenarikan e-learning simulasi digital. Metode penelitian ini menggunakan desain penelitian dan pengembangan simulasi di SMK Kabupaten Lampung Selatan. Data dikumpulkan dengan observasi, angket, dan tes. Data dianalisis secara deskriptif dan uji-t.Kesimpulan dari penelitian adalah (1) kondisi dan potensi siswa untuk belajar mandiri tinggi, sehingga berpotensi untuk dikembangkan model pembelajaran e-learning mata pelajaran simulasi digital. (2) menghasilkan portal e-learning simulasi digital (3) efektivitas model pembelajaran berbasis e-learning meningkat dengan hasil post test rata-rata 77,56 dengan persentase siswa mencapai KKM 87% lebih besar rata-rata pada kelas kontrol 73,30 dengan persentase siswa mencapai KKM 30%. (4) model pembelajaran berbasis e-learning lebih efisien 1,3 jam disisi waktu belajar dibandingkan dengan model pembelajaran sebelumnya (5) kemenarikan portal e-learning simulasi digital sebesar 3,40 dengan predikat sangat menarik dapat meningkatkan motivasi dan kreativitas siswa belajar. Kata kunci : e-learning, model pembelajaran, simulasi digital Abstrak bahasa Inggris This study aimed to (1) describe the condition and potency of development of an e-learning model, (2) describe the e-learning portal, (3) analyze the e-learning effectiveness, (4) analyze the efficiency, and (5) analyze the attractiveness of e-learning digital simulation.The method used in this study was a research and development design of simulation in Secondary Vocational Schools (SMK) in Lampung Selatan District. Data were collected using observation, questionnaires, and tests. The collected data were then analyzed using descriptively and t-test.Conclusions of this study are: (1) conditions and potency of the students for independent study were high, so that this was potential to develop an e-learning model for digital simulation subject, (2) an e-learning portal for digital simulation was produced, (3) the effectiveness of this e-learning model increased with an average post-test score of 77.56, with 87% of students achieving KKM, while an average post-test score of 73.30 was for the control class with 30% of students achieving KKM; (4) this e-learning model was 1.3 hours more efficient compared to previous (traditional) learning model; and (5) the attractiveness of e-learning portal for digital simulation was 3.40 with a predicate of being very attractive so that this enables students to increase their learning motivation and creativity. Keywords: e-learning, digital simulation, learning model PB - Universitas Lampung M1 - masters TI - PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS E-LEARNING MATA PELAJARAN SIMULASI DIGITAL SMK KABUPATEN LAMPUNG SELATAN AV - restricted ER -