?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=PENGARUH+MODEL+PEMBELAJARAN+TEAMS+GAMES+TOURNAMENT%0D%0ABERBANTUAN+MEDIA+VISUAL+WORD+SEARCH+PUZZLE+TERHADAP%0D%0A%0D%0AHASIL+BELAJAR+BAHASA+INDONESIA&rft.creator=%09Aisyah+%2C+Mutiara+Sani%09&rft.subject=370+Pendidikan&rft.description=Masalah+dalam+penelitian+adalah+rendahnya+hasil+belajar+peserta+didik+pada%0D%0Amata+pelajaran+bahasa+Indonesia.+Tujuan+penelitian+adalah+untuk+menganalisis%0D%0Aadanya+pengaruh+dan+perbedaan+pada+penggunaan+model+pembelajaran+teams%0D%0Agames+tournament+berbantuan+media+visual+word+search+puzzle+terhadap+hasil%0D%0Abelajar+bahasa+Indonesia.+Jenis+penelitian+adalah+penelitian+kuantitatif+dengan+jenis%0D%0A%0D%0Ametode+penelitian+eksperimen.+Desain+penelitian+yang+digunakan+yaitu+non-%0D%0Aequivalent+control+group+design+dengan+jumlah+populasi+35+peserta+didik.+Teknik%0D%0A%0D%0Apengumpulan+data+menggunakan+teknik+tes+dan+non+tes.+Teknik+analisis+data+yang%0D%0Adigunakan+yaitu+uji+regresi+linier+sederhana+dan+uji+t-tes.+Hasil+uji+regresi+sederhana%0D%0Amenunjukkan+bahwa+fhitung%3D15%2C66+%E2%89%A5+ftabel%3D4%2C54%2C+kemudian+hasil+uji+t-tes+juga%0D%0Amenunjukkan+hal+serupa+yakni+thitung%3D2%2C146+%3E+ttabel%3D2%2C042.+Persentase+ketuntasan%0D%0Akelas+eksperimen+juga+lebih+tinggi+dari+pada+kelas+kontrol+yaitu+82%2C35%25%3E50%25%2C%0D%0Aartinya+perlakuan+dikelas+eksperimen+lebih+efektif.+Berdasarkan+analisis+data+yang%0D%0Atelah+dilakukan+menggunakan+uji+regresi+sederhana+menunjukkan+bahwa+terdapat%0D%0Apengaruh+pada+penggunaan+model+pembelajaran+teams+games+tournament%0D%0Aberbantuan+media+visual+word+search+puzzle+terhadap+hasil+belajar+bahasa%0D%0AIndonesia%2C+begitu+juga+dengan+analisis+uji+t+yang+dilakukan+menunjukkan+bahwa%0D%0Aterdapat+perbedaan+pada+penggunaan+model+pembelajaran+teams+games+tournament%0D%0Aberbantuan+media+visual+word+search+puzzle+terhadap+hasil+belajar+bahasa%0D%0AIndonesia.+Uji+N-Gain+yang+dilakukan+juga+menunjukan+bahwa+model%0D%0Apembelajaran+teams+games+tournament+berbantuan+media+visual+word+search+puzzle%0D%0Apada+kelas+eksperimen+menunjukkan+adanya+peningkatan+pada+hasil+belajar+peserta%0D%0Adidik+dengan+nilai+rata-rata+yang+diperoleh+sebesar+0%2C52+yang+masuk+dalam+kategori%0D%0Asedang+menuju+tinggi%2C+oleh+karenanya+model+dan+media+ini+efektif+digunakan.%0D%0A%0D%0AKata+kunci%3A+hasil+belajar%2C+media+word+search+puzzle%2C+model+teams+games%0D%0A%0D%0Atournament%0D%0AThe+problem+with+this+study+was+the+poor+learning+outcomes+of+students+in%0D%0AIndonesian+language+subjects.+The+purpose+of+this+research+was+to+describe+and%0D%0Aanalyze+the+existence+of+influence+and+differences+in+the+use+of+learning+models%0D%0Ateams+games+tournament-aided+visual+media%2C+and+word+search+puzzles+on%0D%0AIndonesian+language+learning+results.+This+type+of+research+was+quantitative%0D%0Aresearch+with+an+experimental+research+method.+The+research+design+used+was+a%0D%0Anon-equivalent+control+group+design+with+a+total+population+of+35+students.+The+data%0D%0Acollection+technique+uses+both+test+and+non-test+techniques.+The+data+analysis%0D%0Atechniques+used+are+simple+linear+regression+tests+and+t-tests.+The+results+of+the%0D%0Asimple+regression+test+showed+that+there+was+an+influence+in+the+application+to+the%0D%0Aexperimental+class+of+fcount+%3D+15%2C66+%E2%89%A5+ftabel+%3D+4%2C54%2C+and+the+result+of+the+t-test+also%0D%0Ashowed+something+similar+of+tcount+%3D+2%2C146+%3E+ttable+%3D+2%2C042.+This+shows+below%0D%0Athat+there+was+a+difference+between+the+ontology+class+and+the+experiment.+The%0D%0Apercentage+accuracy+of+the+experiment+class+was+also+higher+than+that+of+the+control%0D%0Aclass%2C+which+was+82.35%25%3E50%25%2C+meaning+that+the+treatment+in+the+experimental%0D%0Aclass+was+more+effective.+The+N-Gain+test+also+showed+that+the+learning+model+of%0D%0Ateams+games+tournaments+with+visual+media+word+search+puzzles+in+the%0D%0Aexperimental+class+showed+an+improvement+in+the+learning+outcomes+of+the+pupils%2C%0D%0Awith+an+average+score+of+0.52+who+entered+the+category%2C+which+was+heading+high%0D%0Atherefore%2C+the+model+and+the+media+are+effectively+used.%0D%0A%0D%0AKey+words%3A+learning+results%2C+media+word+search+puzzle%2Cmodel+teams+gamestournament&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+&rft.date=2024-04-23&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85412%2F1%2Fabstrak%2520skripsi%2520aisyah%2520-%2520C%252004_Aisyah%2520Mutiara%2520Sani.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85412%2F2%2FSKRIPSI%2520AISYAH%2520MUTIARA%2520SANI_PGSD_2020%2520-%2520C%252004_Aisyah%2520Mutiara%2520Sani.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85412%2F3%2FSKRIPSI%2520TANPA%2520BAB%2520PEMBAHASAN%2520AISYAH%2520MUTIARA%2520SANI%2520-%2520C%252004_Aisyah%2520Mutiara%2520Sani.pdf&rft.identifier=+++Aisyah+%2C+Mutiara+Sani+++(2024)+PENGARUH+MODEL+PEMBELAJARAN+TEAMS+GAMES+T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