?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=RANCANG+BANGUN+GAME+PENGENALAN+EKSPRESI+TINGKAH%0D%0A%0D%0ALAKU+MANUSIA+BERBASIS+VIRTUAL+REALITY&rft.creator=IRFAN%2C+SAPUTRA&rft.subject=000+Ilmu+komputer%2C+informasi+dan+pekerjaan+umum&rft.subject=500+ilmu+pengetahuan+alam+dan+matematika&rft.description=Pandemi+Covid-19+menimbulkan+sebuah+kebijakan+untuk+stay+at+home+dan+work%0D%0Afrom+home.+Hal+ini+membuat+anak+belajar+secara+daring+dan+membuat+anak+kurang%0D%0Abersosialisasi.+Dengan+bersosialisasi+anak+dapat+membangun+interaksi+positif%0D%0Adengan+orang+lain.+Oleh+karena+itu%2C+pentingnya+memiliki+kecerdasan+emosional%0D%0Ayang+baik+akan+membuat+anak+mampu+mengekspresikan+emosi+serta+mempunyai%0D%0Akontrol+diri+yang+kuat.+Penelitian+ini+menggunakan+teknologi+virtual+reality+sebagai%0D%0Amedia+pengenalan+ekspresi+tingkah+laku+dengan+bermain+game.+Pengembangan%0D%0Agame+ini+menggunakan+metode+GDLC.+Aplikasi+ini+akan+menampilkan+berbagai%0D%0Atingkah+laku+manusia+untuk+pemain+agar+menebak+ekspresi+tingkah+laku+apa+yang%0D%0Aditunjukkan+dengan+benar.+Pengguna+akan+merasakan+pengalaman+mengenali%0D%0Aekspresi+tingkah+laku+seperti+dikehidupan+nyata+di+dalam+dunia+virtual+reality.%0D%0AGame+ini+diharapkan+lebih+efektif+dalam+mengenalkan+ekspresi+tingkah+laku%0D%0Amanusia+pada+anak.+Berdasarkan+hasil+pengujian+yang+telah+dilakukan+dengan%0D%0Ametode+Black-box+Testing%2C+sistem+ini+diterima+sesuai+dengan+kebutuhan+pengguna.%0D%0ABerdasarkan+hasil+beta+testing+menggunakan+pre-test+dan+post-test+game+ini+berhasil%0D%0Amengenalkan+ekspresi+tingkah+laku+manusia+pada+anak.+Pengujian+dengan%0D%0Amenggunakan+UAT+didapatkan+skor+92.15%25+untuk+penggunaan+sistem+oleh+pemain.%0D%0AKata+kunci%3A+Virtual+Reality%2C+Game%2C+Tingkah+laku%2C+GDLC%2C+Unity.%0D%0A%0D%0AThe+Covid-19+pandemic+has+created+a+policy+to+stay+at+home+and+work+from+home.%0D%0AThis+makes+children+learn+online+and+makes+children+less+social.+By+socializing%2C%0D%0Achildren+can+build+positive+interactions+with+other+people.+Therefore%2C+the%0D%0Aimportance+of+having+good+emotional+intelligence+will+make+children+able+to%0D%0Aexpress+emotions+and+have+strong+self-control.This+research+uses+virtual+reality%0D%0Atechnology+as+a+medium+for+recognizing+behavioral+expressions+by+playing+games.%0D%0AThis+game+development+uses+the+GDLC+method.+This+application+will+display%0D%0Avarious+human+behaviors+for+players+to+correctly+guess+what+behavioral%0D%0Aexpressions+are+shown.+Users+will+experience+recognizing+behavioral+expressions%0D%0Alike+in+real+life+in+the+virtual+reality+world.+This+game+is+expected+to+be+more%0D%0Aeffective+in+introducing+children+to+the+expression+of+human+behavior.+Based+on+the%0D%0Atest+results+that+have+been+carried+out+using+the+Black-box+Testing+method%2C+this%0D%0Asystem+is+accepted+according+to+user+needs.+Based+on+the+results+of+beta+testing%0D%0Ausing+pre-test+and+post-test%2C+this+game+succeeded+in+introducing+human+behavioral%0D%0Aexpressions+to+children.+Testing+using+UAT+obtained+a+score+of+92.15%25+for+player%0D%0Ause+of+the+system.Keywords%3A+Virtual+Reality%2C+Game%2C+Facial+Expressions%2C+GDLC%2C%0D%0AUnity.&rft.publisher=FAKULTAS+MATEMATIKA+DAN+ILMU+PENGETAHUAN+ALAM&rft.date=2024-07-03&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85471%2F1%2FSkripsi_IrfanSaputra_2017051035_ScanTTD_Abstrak%2520-%2520Irfan%2520Saputra.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85471%2F2%2FSkripsi_IrfanSaputra_2017051035_ScanTTD_Full%2520Tanpa%2520Lampiran%2520-%2520Irfan%2520Saputra.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F85471%2F3%2FSkripsi_IrfanSaputra_2017051035_ScanTTD_Full%2520Tanpa%2520Pembahasan%2520dan%2520Lampiran%2520-%2520Irfan%2520Saputra.pdf&rft.identifier=++IRFAN%2C+SAPUTRA++(2024)+RANCANG+BANGUN+GAME+PENGENALAN+EKSPRESI+TINGKAH+LAKU+MANUSIA+BERBASIS+VIRTUAL+REALITY.++FAKULTAS+MATEMATIKA+DAN+ILMU+PENGETAHUAN+ALAM%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F85471%2F