?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=THE+IMPLEMENTATION+OF+KAHOOT!+GAME+TO+ENHANCE%0D%0ASTUDENTS%E2%80%99+READING+COMPREHENSION+IN+NARRATIVE+TEXT+AT%0D%0ATHE+ELEVENTH+GRADE+OF+SMAN+3+BANDAR+LAMPUNG&rft.creator=Zahira+%2C+Sandra+Baysella&rft.subject=370+Pendidikan&rft.subject=420+Bahasa+Inggris+dan+Inggris+kuno+(Anglo-Saxon)&rft.description=The+objectives+of+this+research+were+to+find+out+whether+or+not+there+was+any%0D%0Asignificant+difference+in+students%E2%80%99+reading+comprehension+of+narrative+text%0D%0Aafter+the+students+being+taught+by+using+Kahoot!+Game+and+to+find+out%0D%0Athe+students%E2%80%99+perception+on+the+use+of+Kahoot!+Game+in+reading+comprehension.%0D%0AThis+research+was+conducted+at+SMAN+3+Bandar+Lampung+involving+30+students%0D%0Ain+the+eleventh-grade+level+as+a+sample+by+using+quantitative+research+with+reading%0D%0Atests+and+questionnaires+for+the+data+collection+.%0D%0AAfter+analyzing+the+data%2C+the+results+showed+that+the+pre-test+mean+score%0D%0Areached+(59.43)+and+the+post-test+mean+score+reached+(79.33)+with+the+gain+is%0D%0A19.90%2C+where+the+significance+level+was+0.00+less+than+0.05.+It+indicated+that+H0%0D%0Awas+rejected+and+H1+was+accepted.+In+which%2C+the+data+were+analyzed+both%0D%0Astatistically+through+a+Paired+Samples+T-test+and+also+descriptively+through+a%0D%0Adescriptive+analysis.+In+summary%2C+the+result+of+study+found+that+Kahoot!+Is%0D%0Asignificant+to+improve+reading+comprehension.+Furthermore%2C+the+students+showed%0D%0Apositive+response+after+the+implementation+of+using+Kahoot!.+It+was+shown+in+all%0D%0Aaspects+of+reading%2C+especially+aspect+of+main+idea+and+specific+information.+From%0D%0Athe+results%2C+it+can+be+concluded+that+reading+through+Kahoot!+can+improve+reading%0D%0Anarrative+text+comprehension+as+well+as+the+motivation+among+the+students+in+the%0D%0Aeleventh+grade+of+Senior+High+School.%0D%0AKeywords%3A+Kahoot%2C+students+perception%2C+reading+comprehension%0D%0A&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+&rft.date=2024-07-25&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87685%2F1%2FABSTRACT_Skripsi_Zahira%2520Sandra%2520Baysella_2013042024-1-2%2520-%2520Zahira%2520Sandra%2520Baysella.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87685%2F2%2FFULL_Skripsi_Zahira%2520Sandra%2520Baysella_2013042024-1-1-69%2520-%2520Zahira%2520Sandra%2520Baysella.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87685%2F3%2FTanpa%2520Bab%2520Pembahasan_Skripsi_Zahira%2520Sandra%2520Baysella_2013042024%2520new%2520-%2520Zahira%2520Sandra%2520Baysella.pdf&rft.identifier=++Zahira+%2C+Sandra+Baysella++(2024)+THE+IMPLEMENTATION+OF+KAHOOT!+GAME+TO+ENHANCE+STUDENTS%E2%80%99+READING+COMPREHENSION+IN+NARRATIVE+TEXT+AT+THE+ELEVENTH+GRADE+OF+SMAN+3+BANDAR+LAMPUNG.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN+%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F87685%2F