?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=SENIOR+HIGH+SCHOOL+STUDENTS%E2%80%99+PERCEPTION+OF+VIDEO+GAMES%0D%0AIN+LEARNING+ENGLISH&rft.creator=Kahlil%2C+Gibran&rft.subject=400+Bahasa&rft.subject=407+Pendidikan%2C+riset+dan+topik+terkait+tentang+Bahasa&rft.subject=420+Bahasa+Inggris+dan+Inggris+kuno+(Anglo-Saxon)&rft.description=This+study+aims+to+explore+senior+high+school+students%E2%80%99+perceptions+of+using+video%0D%0Agames+in+learning+English.+Using+a+qualitative+research+approach%2C+data+were%0D%0Acollected+through+semi-structured+interview+with+ten+students+from+SMAN+4+Bandar%0D%0ALampung.+The+findings+reveal+that+most+students+have+positive+perception+of+video%0D%0Agames+in+learning+English%2C+as+they+provide+an+enjoyable+experience%2C+enhance%0D%0Amotivation%2C+and+help+in+vocabulary+development%2C+listening%2C+reading+comprehension%2C%0D%0Aand+confidence+in+communicating+in+English.+The+key+factors+that+drive+students%E2%80%99%0D%0Amotivation+include+interaction+with+international+players%2C+in-game+challenges%2C+and%0D%0Aengaging+narrative+and+visual+elements.+However%2C+some+challenges+were+identified%2C%0D%0A60%25+of+students+experienced+difficulties+in+understanding+game-specific+vocabulary%0D%0Aand+foreign+accents%2C+particularly+in+fast-paced+dialogues+or+unfamiliar+slang.+Based%0D%0Aon+these+findings%2C+this+study+recommends+integrating+video+games+as+a%0D%0Asupplementary+tool+in+English+language+teaching.%0D%0AKeywords%3A+video+games%2C+English+learning%2C+student+perception%2C+motivation%2C%0D%0Avocabulary%2C+qualitative+research%2C+semi-structured+interview&rft.publisher=FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN&rft.date=2025-04-29&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87761%2F1%2F1.%2520ABSTRAK%2520-%2520ABSTRACT.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87761%2F2%2F2.%2520SKRIPSI%2520FULL.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F87761%2F3%2F3.%2520SKRIPSI%2520TANPA%2520BAB%2520PEMBAHASAN.pdf&rft.identifier=++Kahlil%2C+Gibran++(2025)+SENIOR+HIGH+SCHOOL+STUDENTS%E2%80%99+PERCEPTION+OF+VIDEO+GAMES+IN+LEARNING+ENGLISH.++FAKULTAS+KEGURUAN+DAN+ILMU+PENDIDIKAN%2C+UNIVERSITAS+LAMPUNG.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F87761%2F