?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=PENGEMBANGAN+APLIKASI+PEMBELAJARAN+DIGITAL+BERBASIS%0D%0AGAMIFIKASI+UNTUK+MAHASISWA+PROGRAM+PROFESI+DOKTER+DENGAN%0D%0A%0D%0AMETODE+SCRUM&rft.creator=Muhammad+%2C+Wafa+Al+Ausath%09&rft.subject=600+Teknologi+(ilmu+terapan)&rft.subject=620+Ilmu+teknik+dan+ilmu+yang+berkaitan&rft.description=Mahasiswa+kedokteran+sering+kali+dihadapkan+pada+materi+yang+kompleks%2C+volume+belajar%0D%0Ayang+tinggi+dan+situasi+pembelajaran+yang+monoton.+Hal+ini+dapat+menimbulkan+kebosanan%0D%0Adan+kecemasan+yang+berpotensi+berujung+pada+depresi.+Penelitian+ini+bertujuan+untuk%0D%0Amengembangkan+aplikasi+pembelajaran+digital+berbasis+gamifikasi+sebagai+media%0D%0Apembelajaran+penunjang+bagi+mahasiswa+kedokteran.+Aplikasi+ini+diharapkan+dapat+menjadi%0D%0Asolusi+inovatif+dalam+meningkatkan+semangat+belajar+dan+mengurangi+potensi+stress%0D%0Amahasiswa.+Aplikasi+ini+dikembangkan+menggunakan+bahasa+pemrograman+kotlin+dan+metode%0D%0Apengembangan+perangkat+lunak+Scrum.+Pengujian+aplikasi+dilakukan+dengan+menggunakan%0D%0ASystem+Usability+Scale+(SUS)+dan+User+Experience+Questionnaire+(UEQ).+Hasil+penelitian%0D%0Amenunjukkan+bahwa+pengembangan+aplikasi+pembelajaran+digital+berbasis+gamifikasi+berhasil%0D%0Adikembangkan+selama+17+iterasi+sprint+atau+17+minggu+dengan+total+30+backlog+untuk%0D%0Apengembangan+android+dan+dua+kali+pengujian.+Pengujian+pertama+menggunakan+metode%0D%0ASystem+Usability+Scale+(SUS)+dengan+hasil+skor+70%2C65+dan+pengujian+kedua+menggunakan%0D%0Ametode+User+Experience+Questionnaire+(UEQ)+dengan+hasil+rata+rata+1.8+yang+termasuk+pada%0D%0Akategori+baik.%0D%0A%0D%0AKata+kunci%3A+Pendidikan+Kedoktaran%2C+Pembelajaran+Digital%2C+Gamifikasi%2C+Scrum%2C+Android%0D%0AMedical+students+are+often+faced+with+complex+material%2C+a+high+volume+of+study%2C+and%0D%0Amonotonous+learning+situations.+This+can+lead+to+boredom+and+anxiety%2C+which+potentially%0D%0Aresults+in+depression.+This+study+aims+to+develop+a+gamification-based+digital+learning%0D%0Aapplication+as+a+supplementary+learning+medium+for+medical+students.+This+application+is%0D%0Aexpected+to+be+an+innovative+solution+to+enhance+learning+enthusiasm+and+reduce+the+potential%0D%0Afor+student+stress.+The+application+was+developed+using+the+Kotlin+programming+language+and%0D%0Athe+Scrum+software+development+method.+The+application+was+tested+using+the+System+Usability%0D%0AScale+(SUS)+and+the+User+Experience+Questionnaire+(UEQ).+The+results+of+the+study+showed%0D%0Athat+the+development+of+the+gamification-based+digital+learning+application+was+successfully%0D%0Acarried+out+over+17+sprint+iterations+or+17+weeks+with+a+total+of+30+backlogs+for+Android%0D%0Adevelopment+and+two+rounds+of+testing.+The+first+testing+used+the+System+Usability+Scale+(SUS)%0D%0Amethod%2C+resulting+in+a+score+of+70.65%2C+and+the+second+testing+used+the+User+Experience%0D%0AQuestionnaire+(UEQ)+method%2C+with+an+average+score+of+1.8%2C+which+falls+into+the+good+category.%0D%0AKeywords%3A+Medical+Education%2C+Digital+Learning%2C+Gamification%2C+Scrum%2C+Android&rft.publisher=TEKNIK&rft.date=2024-07-31&rft.type=Skripsi&rft.type=NonPeerReviewed&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F88076%2F1%2Fwafa%2520skripsi%2520abstrak%2520-%2520Muhammad%2520Wafa.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F88076%2F3%2Ffull%2520tanpa%2520lampiran-skripsi-wafa-%2520-%2520Muhammad%2520Wafa%2520%25281%2529.pdf&rft.format=text&rft.identifier=http%3A%2F%2Fdigilib.unila.ac.id%2F88076%2F2%2Ffull%2520tanpa%2520pembahasan%2520tanpa%2520lampiran-skripsi-wafa--%2520Muhammad%2520Wafa.pdf&rft.identifier=++Muhammad+%2C+Wafa+Al+Ausath+++(2024)+PENGEMBANGAN+APLIKASI+PEMBELAJARAN+DIGITAL+BERBASIS+GAMIFIKASI+UNTUK+MAHASISWA+PROGRAM+PROFESI+DOKTER+DENGAN+METODE+SCRUM.++TEKNIK%2C+UNIVERSITAS+LAMPUNG+.+++++&rft.relation=http%3A%2F%2Fdigilib.unila.ac.id%2F88076%2F