Handayaningrum, 1123011045 (2015) PENINGKATAN PERKEMBANGAN MOTORIK HALUS DENGAN MEDIA KERTAS DAN BERMAIN TEBAK GAMBAR KELOMPOK B DI PAUD UMMUL QURO LAMPUNG TENGAH. Masters thesis, Universitas Lampung.
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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)
Penelitian ini mendiskripsikan: 1) desain bermain kertas sebagai pengembanan motorik halus anak-anak, 2) pelaksanaan pembelajaran yang tepat untuk tujuan meningkatkan capaian perkembangan motorik halus, 3) sistem penilaian pembelajaran yang tepat dilakukan melalui bermain pada anak, 4) peningkatan capaian perkembangan motorik halus melalui bermain kertas. Penelitian tindakan kelas dilaksanakan di 3 siklus. Siklus I, media kertas diaplikasikan melalui meniru bentuk, merobek, menempelkan. Tebak gambar dilakukan dalam lingkaran besar. Siklus II, kertas digunakan sebagai media melukis dengan jari dan pasta makanan, pertemuan selanjunya kertas digunakan untuk menganyam bendera. Bermain tebak gambar dalam kelompok kecil sesuai tema; benda-bendalangit dan yang berkaitan dengan Indonesia. Siklus III, kertas diaplikasikan menjadi alat permainan berdimensi yaitu kapal laut dan mobil. Tebak gambar tentang alat transportasi dan mencocokan kata yang sesuai dalam kelompok kecil. Penelitian dilakukan di PAUD Ummul Quro, data diperoleh melalui observasi dan dianalisis secara dekriptif. Kesimpulan penelitian adalah: 1) perencanaan pembelajaran menggunakan pendekatan tematik, 2) proses bermain memanfaatkan kertas dan kartu gambar, 3) sistim penilaian menggunakan instrument panduan observasi, 4)peningkatkan perkembangan motorik halus secara keseluruhan didapatkan bahwa; skor perolehan siklus I sebesar 46% berkategori kurang, siklus II 49% dengan kategori kurang dan siklus II 67% kategori cukup. Kata kunci : motorik halus, belajar, bermain, kertas dan tebak This objective of this research is to describe: 1) the instructional design of playing papers for improving children’s fine motor, 2) the implementation appropriate instructional for increasing children’s fine motor, 3) the appropriate evaluation system for children in playing game, 4) the improvement of children’s fine motor skill through playing papers. This classroom action research was conducted in three cycles. In cycle I, Playing papers was implemented through imitating the shape, tearing, and gluing. Guessing pictures was done in big circle. In cycle II, Papers were used as media for painting by using fingers and food pasta. The next meeting, papers were used for weaving the flag. Guessing pictures game in small group is based on the theme; things in the sky and things are related to Indonesia. In cycle III, the papers are formed becoming dimensional playthings, such as ships and cars. Guessing pictures game was about transportation and matching words in small group. This research was conducted at PAUD Ummul Quro, the data was collected through observing and analyzed descriptively. This research concluded that: 1) instructional design used thematic approach, 2) playing process utilized papers and picture cards, 3) evaluation system used observation 4) the score of fine motor development in cycle I was 46% (less), cycle II was 49% (less), and Cycle III was 67% (enough) Keywords: fine motor, study, play, paper and guessing picture
Jenis Karya Akhir: | Tesis (Masters) |
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Subyek: | > LC Special aspects of education |
Program Studi: | FKIP > Prodi Magister Teknologi Pendidikan |
Pengguna Deposit: | 8501164 . Digilib |
Date Deposited: | 03 Jul 2015 01:50 |
Terakhir diubah: | 03 Jul 2015 01:50 |
URI: | http://digilib.unila.ac.id/id/eprint/10761 |
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