INCREASING STUDENTS VOCABULLARY ACHIEVMENT THROUGH GUESSING GAME AT THE NINTH GRADE OF SMP MUHAMMADIYAH 1 SENDANG AGUNG LAMPUNG TENGAH

0743042023, MIFTAHUL HIDAYATI (2012) INCREASING STUDENTS VOCABULLARY ACHIEVMENT THROUGH GUESSING GAME AT THE NINTH GRADE OF SMP MUHAMMADIYAH 1 SENDANG AGUNG LAMPUNG TENGAH. Other thesis, Universitas Lampung.

[img]
Preview
Text
ABSTRACT.pdf

Download (44kB) | Preview
[img]
Preview
Text
ACKNOWLEDGEMENT.pdf

Download (42kB) | Preview
[img]
Preview
Text
APPROVAL FOR SCRIPT.pdf

Download (162kB) | Preview
[img]
Preview
Text
BAB I.pdf

Download (76kB) | Preview
[img]
Preview
Text
BAB II.pdf

Download (128kB) | Preview
[img]
Preview
Text
BAB III.pdf

Download (96kB) | Preview
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (259kB)
[img]
Preview
Text
BAB V.pdf

Download (41kB) | Preview
[img]
Preview
Text
cover depan fix.pdf

Download (123kB) | Preview
[img]
Preview
Text
cover script.pdf

Download (122kB) | Preview
[img]
Preview
Text
CURRICULUM VITAE.pdf

Download (10kB) | Preview
[img]
Preview
Text
DEDICATION.pdf

Download (26kB) | Preview
[img]
Preview
Text
LIST OF TABLES.pdf

Download (24kB) | Preview
[img]
Preview
Text
MOTTO.pdf

Download (23kB) | Preview
[img]
Preview
Text
REFERENCES.pdf

Download (24kB) | Preview
[img]
Preview
Text
TABLE OF CONTENTS.pdf

Download (19kB) | Preview

Abstract

Vocabulary is one of important elements in language learning in which it is used to develop language skills. The learners will get difficulties in communicating or expressing their ideas if they lack of vocabulary. Therefore, the teacher has to use an appropriate technique that is able to raise the motivation students to learn vocabulary. There are many ways to teach vocabulary, one of which is guessing game. Guessing game can be used to make the students interested and enjoyable in learning English. Therefore, the objective of this research was to find out whether there was a through guessing game. This research applied one group pretest-posttest design. The sample of the research was the grade IX students in academic year of 2011/2012. Vocabulary test in the form of multiple choices was used as the instrument of the research and repeated measures t-test was accomplished to analyze the data. The results show that the students taught through guessing game seemed to be more enjoyable and interested in learning vocabulary since they response positive during teaching learning process. It can be seen from the increase of the students 47.07 while the mean score of the posttest was 61.81. After comparing the result of the pretest and posttest scores, it was found that there was a significant increase; the The researcher used the level of significant 0.05. The result of the computation shows that the value of two tailed significance was 0.000. It increase (p<0.05, p= 0.000) and the students that the hypothesis proposed in this research was accepted. In other words, there is a significant increase through guessing game. Therefore, a guessing game is recommended to be used

Item Type: Thesis (Other)
Subjects: A General Works = Karya Karya Umum
Divisions: FKIP > Prodi Bahasa Inggris
Depositing User: . . Yulianti
Date Deposited: 25 Aug 2015 07:23
Last Modified: 25 Aug 2015 07:23
URI: http://digilib.unila.ac.id/id/eprint/11801

Actions (login required)

View Item View Item