THE EFFECT OF BINGO GAME IN TEACHING VOCABULARY AT THE FIRST GRADE OF SMA YP UNILA

Puspa Aprilia Ningtias, 1013042016 (2014) THE EFFECT OF BINGO GAME IN TEACHING VOCABULARY AT THE FIRST GRADE OF SMA YP UNILA. Fakultas Keguruan dan Ilmu Pendidikan, Universitas Lampung.

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1 Abstract.pdf

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2 Soft cover.pdf

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3 Approval from advisory comittee.pdf

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4 Approval from examination comittee.pdf

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5 Letter of Affirmation.pdf

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6 Curriculum Vitae.pdf

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7 Dedications.pdf

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8 Motto.pdf

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9 Acknowledgment.pdf

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10 Contents pages.pdf

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11 List Of Tables and Graphs.pdf

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12 List of Appendices.pdf

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Chapter 1.pdf

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Chapter 2.pdf

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Chapter 3.pdf

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Chapter 4.pdf
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Chapter 5.pdf

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References.pdf

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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)

Abstrak. Perbendaharaan kata merupakan salah satu komponen terpenting yang harus dikuasai bagi pelajar BahasaInggris. Tujuan penelitian adalah, untuk menemukan persepsi dari siswa, peningkatan perbendaharaan kata dan menemukan masalah dari guru maupun siswa dalam penggunakan Bingo Game. Percobaan dari penelitian ini adalah siswa kelas X yang merupakan murid SMA di Bandar Lampung. Peneliti menggunakan satu kelompok pretest dan post-test sebagai desain. Dan Hasil dari pembelajaran perbendaharaan kata menggunakan Bingo Game menunjukan persepsi yang baik. Kemudian nilai rata-rata siswa di pretest 57,5 lalu naik di posttest sampai dengan 82, jadi nilainya mengalami kenaikan 21,5%, hal tersebut diartikan bahwa terdapat peningkatan nila isetelah menggunakan Bingo Game. Permasalahan utama yang dihadapi guru dan siswa: Sangat sulit mengontrol kelas, dan banyak yang sulit mengerti permainan ketika dijelaskan dalam bahasa Inggris Vocabulary is one of the most important components to be mastered by English learners. The aims of this research are to find out the perceptions of the students’ improvement of the students’ vocabularies and alsoto find out the problems faced by the teacher and the students in using Bingo Game. The sample of this research was tenth grade students of Senior high school in Bandar Lampung. The researcher applied one group pre-test post-test design. The result of the teaching vocabulary using Bingo Game showed that there were good perceptions.The average score in the pretest was 57.5, and then it increased in the posttest up to 82, so it gained 21,5%, it means that there is an improvement of the students’ score after being taught vocabulary through Bingo Game. Moreover, there is main problem faced by the teacher and students:It was too difficult to control the class, and almost all of the students in the class could not catch the game when it was explained in English.

Jenis Karya Akhir: Skripsi
Subyek: > Karya Karya Umum = 000
Program Studi: FKIP > Prodi Bahasa Inggris
Pengguna Deposit: 7009026 . Digilib
Date Deposited: 22 Dec 2014 02:02
Terakhir diubah: 22 Dec 2014 02:02
URI: http://digilib.unila.ac.id/id/eprint/5937

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