IMPROVING STUDENTS’ SPEAKING PERFORMANCE THROUGH LANGUAGE BOARD GAME AT THE EIGHT GRADE OF SMPIT PERMATA BUNDA

Hariyanto, 1623042029 (2019) IMPROVING STUDENTS’ SPEAKING PERFORMANCE THROUGH LANGUAGE BOARD GAME AT THE EIGHT GRADE OF SMPIT PERMATA BUNDA. Masters thesis, LAMPUNG UNIVERSITY.

[img]
Preview
Text
ABSTRACT.pdf

Download (200Kb) | Preview
[img] Text
A THESIS FULL.pdf
Restricted to Repository staff only

Download (1395Kb)
[img]
Preview
Text
A THESIS TANPA BAB PEMBAHASAN.pdf

Download (1396Kb) | Preview

Abstrak

Speaking is one of the English skills through which learners can communicate with others to achieve certain goals or to express their opinions, intentions, hopes, and viewpoints. However, Indonesian students, especially for SMP students, still got some difficulties. Therefore, the objectives of this research are to find out whether there is a significant difference of students’ speaking performance after they got treatment by using Language Board Game and Pair Dialogue, to find out aspects of speaking improve the most in experimental and control groups, and to find out the students’ responses after being taught by using Language Board Game. An experimental design was used in the research in which there were two groups, the experimental group was taught by using the Language Board Game and the control group was taught by using Pair Dialogue. The samples of this research were 30 students for the experimental class and 32 students for the control class. The result showed that there is a significant difference between students who were taught through Language Board Games and Pair Dialogue. However, the experimental class which was got treatment by using the Language Board Game improved better than the control class which was got treatment by using the Pair Dialogue. There was more than 5 difference in the gain between both classes. The gain in the experimental class was 15.1334, while the control class was 10.9375. Besides the Language Board Game and Pair Dialogue also affect the aspects of speaking especially in the term of fluency aspect. The score of the pre-test and post-test for five aspects: pronunciation (80, 92), Grammar (86, 95), Vocabulary (78.5, 109), Fluency (63.5, 101), and Comprehension (66, 91). In addition, the result of students’ responses, 97.84 %, gave a positive response toward language board games, while 1.67 % gave a negative response. It can be concluded that the language board game is effective to improve students’ speaking performance.

Tipe Karya Ilmiah: Tesis (Masters)
Subyek: P Language and Literature > Bahasa Inggris
L Education > L Education (General) = Pendidikan
Program Studi: Fakultas KIP > Prodi Magister Pendidikan Bahasa Inggris
Depositing User: 188797234 . Digilib
Date Deposited: 27 Jan 2020 08:09
Last Modified: 27 Jan 2020 08:09
URI: http://digilib.unila.ac.id/id/eprint/60856

Actions (login required)

View Item View Item