PENGEMBANGAN MULTIMEDIA INTERAKTIF MATA DIKLAT KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI DI SEKOLAH MENENGAH KEJURUAN KARYA BHAKTI PRINGSEWU

Arman, Arman (2010) PENGEMBANGAN MULTIMEDIA INTERAKTIF MATA DIKLAT KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI DI SEKOLAH MENENGAH KEJURUAN KARYA BHAKTI PRINGSEWU. Universitas Lampung.

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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)

Penelitian ini bertujuan: 1) dihasilkannya produk berbentuk multimedia interaktif materi mengoperasikan software presentasi mata diklat Keterampilan Komputer dan Pengelolaan Informasi di SMK Karya Bhakti Pringsewu; 2) diketahuinya efektivitas multimedia interaktif pada pembelajaran materi mengoperasikan software presentasi; 3) diketahuinya efisiensi multimedia interaktif pada pembelajaran materi mengoperasikan software presentasi; 4) diketahuinya daya tarik multimedia interaktif pada pembelajaran materi mengoperasikan software presentasi. Penelitian ini merupakan penelitian dan pengembangan (research and development). Produk divalidasi oleh ahli desain pembelajaran, ahli materi dan ahli multimedia. Produk diujicobakan kepada siswa melalui dua tahap, yaitu uji coba kelompok kecil, dan uji coba kelompok besar. Subjek uji coba produk adalah siswa kelas XI SMK Karya Bhakti Pringsewu. Data dikumpulkan dengan lembar evaluasi untuk ahli desain pembelajaran, ahli materi, ahli multimedia, lembar tes unjuk kerja dan angket. Analisis data menggunakan analisis deskriptif dan t-test. Hasil penelitian ini adalah: 1) pengembangan multimedia interaktif materi mengoperasikan software presentasi melalui tahap analisis kebutuhan, desain pembelajaran, desain dan pengembangan media, uji coba dan revisi serta produk final; 2) Multimedia interaktif mampu meningkatkan prestasi belajar siswa dengan rata-rata 2,83; 3) pembelajaran kompetensi dasar mengoperasikan software presentasi menggunakan multimedia interaktif memiliki efisiensi berupa penghematan waktu lebih besar dibandingkan dengan pembelajaran yang menggunakan media presentasi dengan rasio 2; dan 4) progam multimedia interaktif memiliki daya tarik yang baik dan terbukti meningkatkan motivasi siswa untuk tetap pada tugas belajarnya Kata kunci: multimedia interaktif, keterampilan komputer dan pengelolaan informasi. This research objectives: 1) to develop an interactive multimedia on operating presentation software for computer skills and information management studies; 2) to determine the effectiveness of interactive multimedia on the learning of operating presentation software; 3) to determine the efficiency of interactive multimedia on the learning of operating presentation software; and 4) to determine the appeal of interactive multimedia on the learning of operating presentation software This research is research and development and was validated by an expert in instructional design, an expert in subject matter and an expert in multimedia. The next step was testing the product to the students in two stages, namely, small group testing and field testing. The subjects were students of SMK Karya Bhakti Pringsewu in year eleven. The data collected in this research included the data from the instructional design expert, the subject matter expert, the evaluation data from the multimedia specialist, and data from the students from the small group and field testing. The data were collected using an evaluation sheet for the instructional design expert, the subject matter expert, the multimedia expert, performance test sheet and questionnaire sheet for the small group testing, and the field testing. The data were analyzed using the statistic descriptive technique. The research results show that: 1) development of interactive multimedia for operating presentation software was in five main stages, namely, need assessment, instructional design, media design and development, testing and revision and final product; 2) Interactive Multimedia increased student’s learning achievement with average 2.83; 3) the efficiency of interactive multimedia higher than the use of media presentation with a ratio of 2; and 4) interactive multimedia has good appeal and increased student’s motivation to stay engaged and on task. Key words: interactive multimedia, computer skills and information management.

Jenis Karya Akhir: Skripsi
Subyek: > LB Theory and practice of education > LB1603 Secondary Education. High schools
Program Studi: FKIP > Prodi Magister Teknologi Pendidikan
Pengguna Deposit: S.I.Kom. Endah Kurniasari
Date Deposited: 20 Jan 2014 05:32
Terakhir diubah: 20 Jan 2014 05:32
URI: http://digilib.unila.ac.id/id/eprint/556

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