THE USE OF GO FISH GAMES TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT THE SECOND GRADE OF SMP TRINITAS BANDAR LAMPUNG

TANNA, ERREN EKAMOZA (2025) THE USE OF GO FISH GAMES TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT THE SECOND GRADE OF SMP TRINITAS BANDAR LAMPUNG. FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN, UNIVERSITAS LAMPUNG.

[img]
Preview
Text
1. ABSTRAK - ABSTRACT.pdf

Download (108kB) | Preview
[img] Text
2. SKRIPSI FULL.pdf
Restricted to Repository staff only

Download (11MB) | Request a copy
[img]
Preview
Text
3.SKRIPSI TANPA BAB PEMBAHASAN.pdf

Download (11MB) | Preview

Abstract

This research aimed to find out whether there was a significantly improve of students’ vocabulary mastery between pretest and posttest after the implementation of Go Fish Game as learning activities. This research was conducted by quantitative research using one group pretest and posttest design. The samples of this research were 30 students’ in class 8-B at SMP Trinitas Bandar Lampung in the academic year 2024/2025. The data were collected using pretest and posttest of vocabulary test. In order to analyze the result, paired sample t-test was used to test the hypothesis. It was prove by the increase of the students’ mean score in the pretest was 60.60 and the students’ mean score in the posttest was 80.23. It showed that the gain of students’ improvement was 19.63. The result showed that there was a significant difference of students’ vocabulary with the significant level (0.00<0.05) and the t-value was (19.993) higher than ttable (2.0422). This research suggests that teaching vocabulary using Go Fish Game can facilitate students’ to learn vocabulary. Keywords: Vocabulary Mastery, Go Fish Game, improvement.

Item Type: Other
Subjects: ?? 370 ??
?? 400 ??
?? 420 ??
Divisions: FKIP > Prodi Bahasa Inggris
Depositing User: 2308443525 . Digilib
Date Deposited: 02 Jun 2025 02:11
Last Modified: 02 Jun 2025 02:11
URI: http://digilib.unila.ac.id/id/eprint/87821

Actions (login required)

View Item View Item