YURMA , VADELTA (2026) PENGARUH MODEL PROJECT-BASED LEARNING BERBASIS PERMAINAN EDUKATIF EDUCAPLAY TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V MATA PELAJARAN IPAS SEKOLAH DASAR. FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN , UNIVERSITAS LAMPUNG.
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Abstrak (Berisi Bastraknya saja, Judul dan Nama Tidak Boleh di Masukan)
Masalah dalam penelitian ini yaitu rendahnya hasil belajar peserta didik kelas V SD Negeri 01 Bukit kemuning dan belum diterapkan model Project-Based Learning berbasis Permainan Edukatif Educaplay. Penelitian ini bertujuan untuk mengetahui pengaruh model Project-Based Learning berbasis Permainan Edukatif Educaplay terhadap Hasil Belajar Peserta Didik Kelas V Mata Pelajaran IPAS Sekolah Dasar. Metode yang digunakan dalam penelitian ini adalah quasi experimental design dengan desain nonequvalent control group design. Penelitian ini menggunakan teknik non probability sampling dengan jenis teknik purposve sampling. Populasi berjumlah 75 peserta didik dan sampel yang digunakan yaitu peserta didik kelas V A dan V B, sampel ditentukan dengan teknik non probability sampling. Data dikumpulkan dengan teknik tes dan non tes berupa observasi dan dokumentasi. Data dianalisi dengan uji Regresi Linear Sederhana. Hasil penelitian menunjukkan bahwa penerapan model Project-Based Learning berbasis permainan edukatif Educaplay memberikan pengaruh yang signifikan terhadap peningkatan hasil belajar peserta didik kelas V pada mata pelajaran IPAS di sekolah dasar. Kata Kunci: educaplay, hasil belajar, project-based learning. The problems addressed in this study are the low academic achievement of fifth-grade students at SD Negeri 01 Bukit Kemuning and the lack of implementation of the ProjectBased Learning model using the Educaplay educational game. This study aims to determine the effect of the Project-Based Learning model using the Educaplay educational game on the academic achievement of fifth-grade students in the Natural Sciences subject at the elementary school level. The method used in this study is a quasi-experimental design with a nonequivalent control group design. This study employs a non-probability sampling technique, specifically purposive sampling. The population consists of 75 students, and the sample comprises students from Grade V A and V B, selected using nonprobability sampling. Data were collected using both test and non-test techniques, including observation and documentation. The data were analyzed using simple linear regression. The results of the study indicate that the implementation of the Project-Based Learning model using the Educaplay educational game has a significant effect on improving the learning outcomes of fifth-grade students in the IPAS subject at the elementary school level. Keywords: educaplay, learning outcomes, project-based learning.
| Jenis Karya Akhir: | Skripsi |
|---|---|
| Subyek: | 300 Ilmu sosial > 370 Pendidikan |
| Program Studi: | FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN (FKIP) > Prodi S1 Pendidikan Guru Sekolah Dasar (PGSD) |
| Pengguna Deposit: | 2602160427 Digilib |
| Date Deposited: | 27 Apr 2026 03:57 |
| Terakhir diubah: | 27 Apr 2026 03:57 |
| URI: | http://digilib.unila.ac.id/id/eprint/98652 |
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