PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF MATA PELAJARAN TEKNIK KERJA BENGKEL BAGI SISWA SMK JURUSAN ELEKTRONIKA DI BANDAR LAMPUNG

Didik Sri Utomo, 1323011033 (2015) PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF MATA PELAJARAN TEKNIK KERJA BENGKEL BAGI SISWA SMK JURUSAN ELEKTRONIKA DI BANDAR LAMPUNG. Masters thesis, Universitas Lampung.

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ABSTRAK INDONESIA.pdf

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ABSTRAK INGRIS.pdf

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COVER.pdf

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Lembar Persetujuan.pdf

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Lembar Pernyataan.pdf

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PERSEMBAHAN.pdf

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MOTTO.pdf

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DAFTAR ISI.pdf

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DAFTAR TABEL.pdf

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DAFTAR LAMPIRAN.pdf

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DAFTAR GAMBAR.pdf

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Abstrak

Tujuan penelitian ini adalah (1) mendeskripsikan pemanfaatan bahan ajar yang digunakan saat ini dalam proses pembelajaran mata pelajaran teknik kerja bengkel (2) menghasilkan produk multimedia interaktif, (3) menganalisis efektifitas produk multimedia interaktif, (4) menganalisis efisiensi produk multimedia interaktif,(5) menganalisis daya tarik produk multimedia interaktif. Penelitian menggunakan pendekatan penelitian dan pengembangan, dilakukan di SMK Negeri 2 Bandar Lampung dan SMK 2 Mei Bandar Lampung. Pengumpulan data menggunakan tes dan angket, selanjutnya dianalisis secara diskriptif dan uji -t. Kesimpulan penelitian adalah: (1) bahan ajar yang digunakan saat ini berupa modul dan jobsheet belum optimal dalam pembelajaran, (2) hasil dari pengembangan ini adalah berupa produk bahan ajar multimedia interaktif menerapkan gambar teknik elektronika, (3) bahan ajar multimedia interaktif memiliki efektifitas sedang digunakan sebagai media pembelajaran dibuktikan dengan nilai gain untuk aspek kognitif 0,62 dan aspek psikomotor adalah 0,54 dan aspek sikap adalah 0,52, (4) multimedia interaktif efisien sebagai media pembelajaran dibuktikan dengan nilai rasio efisiensi pembelajaran sebesar 1,07, (5) multimedia interaktif sangat menarik untuk digunakan sebagai sebagai media pembelajaran dibuktikan dengan rata-rata skor 3,33. Kata kunci : bahan ajar, multimedia interaktif, teknik kerja bengkel The objectives of this study are (1) to describe the utilization of teaching materials currently used in workshop engineering, (2) produce workshop engineering interactive multimedia products for learning, (3) analyze the effectiveness after using interactive multimedia, (4) analyze the efficiency after using interactive multimedia, (5) analyze the attractiveness of interactive after using interactive multimedia. The study used research and development approach, conducted in SMK Negeri 2 Bandar Lampung and SMK 2 Mei Bandar Lampung. Data collection using test and questionnaires, then analyzed quantitatively and qualitatively. The conclusions of the study are (1) Teaching materials currently used in the form of modules and jobsheet not optimal for learning, (2) The results of this development is in the form of electronics drawings interactive multimedia teaching materials for workshop engineering subjects, (3) interactive multimedia teaching materials are effective used as a medium of learning, which is evidenced by the gain value for cognitive aspects is 0.62, psychomotor aspects is 0.54, and attitude aspect is 0.52, (4) interactive multimedia is efficient as a medium of learning, which is evidenced by the value of learning efficiency ratio is 1.07, (5) interactive multimedia is very interesting to be used as a medium of learning, proven by an average score of 3.33. Keywords: teaching materials, interactive multimedia, workshop engineering

Tipe Karya Ilmiah: Tesis (Masters)
Subyek: A General Works = Karya Karya Umum
L Education > LC Special aspects of education
Program Studi: Fakultas KIP > Prodi Magister Teknologi Pendidikan
Depositing User: 0679820 . Digilib
Date Deposited: 27 Apr 2015 06:48
Last Modified: 27 Apr 2015 06:48
URI: http://digilib.unila.ac.id/id/eprint/8540

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